Dungeon Crawl Stone Soup version 0.34-a0-951-gec41f428ff (webtiles) character file. Game seed: 8024265735567564430 94 ds04031004 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Oct 14, 2025. Frozen to death by an endoplasm (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:53 (2275 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 2275, Time: 00:02:54 Health: -3/24 AC: 6 Str: 4 XL: 4 Next: 38% Magic: 0/12 EV: 11 Int: 25 God: Gold: 69 SH: 0 Dex: 13 Spells: 9/12 levels left rFire + . . (50%) e - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . c - +2 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. You spent 22 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) c - a +2 pair of boots (worn) d - a +1 leather armour of cold resistance f - the +1 leather armour "Jem Xuva" {Will+ Int+3 Dex+2} (You found it on level 3 of the Dungeon) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Magical Staves e - a staff of fire (weapon) Wands d - a wand of digging (9) Scrolls c - a scroll of enchant weapon {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} i - 7 scrolls of identify k - a scroll of silence {unknown} l - a scroll of revelation {unknown} m - a scroll of blinking {unknown} o - a scroll of noise {unknown} q - a scroll of poison {unknown} Potions g - a potion of magic d - 2 potions of moonshine {unknown} f - a potion of attraction {unknown} j - a potion of lignification {unknown} n - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting + Level 5.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 x - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 80% 2d11 2% 1 Shock Conj/Air 80% 1d8 2% 1 Stone Arrow Conj/Erth 40% 3d9 8% 3 Lesser Beckoning Tloc 12% N/A 13% 2 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Leda's Liquefaction Alch/Erth 3% N/A 63% 4 Summon Seismosaurus Egg Summ/Erth 6% N/A 63% 4 Discord Hex 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The gnoll hits you with a +0 flail. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the frilled lizard! You kill the frilled lizard! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The endoplasm freezes you. You are frozen. The searing ray misses the gnoll. The endoplasm closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm misses you. The gnoll hits you but does no damage. The endoplasm freezes you. You are frozen. You die... #.# #.# ############.# #.........##.# #.........##.# #.........##†# .#.# #.........##J# ######.#.# #####.###.##@# #........# #...#..#j# #......... ###.##.#)# #.....j... ##.....†###......... ##........##........# #..........).)......# ######...................# ##.#.#.#.#................# #.........................# You could see a gnoll and an endoplasm. Vanquished Creatures 3 gnolls (D:3) 3 adders (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:3) 5 endoplasms 3 hobgoblins A quokka (D:1) 5 ball pythons 5 bats 3 frilled lizards 6 goblins 4 kobolds (D:1) 2 rats (D:3) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 143 | D:1 | Found a faded altar of an unknown god. 265 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 305 | D:1 | Learned a level 2 spell: Searing Ray 521 | D:1 | Found Hosuke's General Store. 560 | D:1 | Bought a scroll of identify for 22 gold pieces 1170 | D:2 | Reached skill level 5 in Conjurations 1170 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 2192 | D:3 | Identified the +1 leather armour "Jem Xuva" {Will+ Int+3 | Dex+2} 2262 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2275 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, angelslayer_ecumenical_altar_muddy, serial_shops, nicolae_shop's_first_dollar, minmay_hedge_maze D:2: layout_basic, grunt_decor_arrowhead D:3: layout_rooms, hellmonk_overflow_destroyed_library, serial_shops, shop, minmay_misc_feat_doors Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 22 | 1 || 23 Searing Ray | 29 | 2 || 31 Armour: Robe | 10 | 5 || 15 Dodge: Dodged | 10 | 5 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2272 | 2245 | 27 | 0 | 1921 | 3 | 757.3 | Dungeon | 2272 | 2245 | 27 | 0 | 1921 | 3 | 757.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1064 daAuts D:2: 960 daAuts D:3: 247 daAuts