Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 2583565815531310259 61 ds04031004 the Conjurer (level 3, -1/28 HPs) Began as a Deep Elf Conjurer on Oct 15, 2025. Slain by an adder (3 damage) ... in a sewer. The game lasted 00:02:28 (1955 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 1955, Time: 00:02:29 Health: -1/28 AC: 21 Str: 4 XL: 3 Next: 83% Magic: 8/11 EV: 2 Int: 24 God: Gold: 85 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Branches rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -3), tree-form, very slow A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were in a sewer. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 85 gold pieces. Inventory: Armour a - a +0 robe (melded) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} h - 3 scrolls of acquirement {unknown} m - 2 scrolls of enchant armour {unknown} o - a scroll of noise {unknown} Potions g - a potion of magic L - a potion of lignification f - a potion of moonshine {unknown} j - a potion of cancellation {unknown} k - a potion of curing {unknown} l - a potion of might {unknown} n - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 x - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 5% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Vehumet Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History An adder comes into view. You stop channelling your searing ray. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. The adder bites you. You feel sick. The adder attacks as it pursues you! The adder barely misses you. The adder closely misses you. The adder completely misses you. The adder bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) You feel sick. The adder completely misses you. The adder bites you. You are more poisoned. The adder poisons you! The searing ray misses the adder. You feel sick. The adder bites you but does no damage. x2; The rat bites you. The adder barely misses you. The searing ray misses the adder. You feel sick. The adder bites you but does no damage. The rat bites you. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You stop channelling your searing ray. You enter the shallow water. Moving in this stuff is going to be slow. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. d -> L - a potion of lignification * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... # #.~# #.S~##~~~##. #########..# #~..#~~..S. †~~~.~~~.†~# #~~~~...~~ .~~..~~....# ##~~..~..# .########### ##~~~.~~### .# ##.~...~~.# .# #S~.~###.~.# .## ##Sr.## #~.~# .†### ###~♣~## #.~# .~..#########.†~~.# .~# .................## ## ###.......~...#### ############# You could see 2 adders and a rat. Vanquished Creatures 2 adders 2 dart slugs 9 endoplasms 3 hobgoblins A quokka (D:3) 5 ball pythons 7 bats 6 frilled lizards 4 goblins 5 kobolds 6 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 335 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 453 | D:1 | Found a faded altar of an unknown god. 638 | D:1 | Learned a level 2 spell: Searing Ray 826 | D:2 | Reached skill level 5 in Conjurations 826 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1057 | D:2 | Found a radiant altar of Vehumet. 1697 | D:3 | Noticed an ogre 1761 | D:3 | Found a glowing drain. 1766 | Sewer | Entered a sewer 1955 | Sewer | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern, minmay_misc_feat_chi D:2: layout_basic, basic_altar D:3: layout_loops_ring, nicolae_overflow_hidden_temple, portal_sewer_entry_e, serial_bayou_lake_a Sewer: sewer_hellmonk_slimy_pipes Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 30 Drink: Lignification || 1 Armour: Robe || 13 None || 1 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1967 | 1924 | 43 | 0 | 1591 | 4 | 491.8 | Dungeon | 1767 | 1724 | 43 | 0 | 1448 | 3 | 589.0 | Sewer | 200 | 200 | 0 | 0 | 143 | 1 | 200.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1028 daAuts D:1: 684 daAuts Sewer: 200 daAuts D:3: 55 daAuts