Dungeon Crawl Stone Soup version 0.34-a0-1004-g5f9b90cd0b (webtiles) character file. Game seed: 15521923216888028796 28 ds04031004 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Oct 24, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:30 (1072 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 1072, Time: 00:01:30 Health: 19/19 AC: 2 Str: 6 XL: 3 Next: 0% Magic: 7/10 EV: 11 Int: 22 God: Gold: 77 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of wildshape Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of cancellation {unknown} j - 2 potions of mutation {unknown} k - a potion of brilliance {unknown} l - a potion of resistance {unknown} n - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 x - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 60% 2x1d7 4% 1 Blink Tloc 8% N/A 17% 2 Call Imp Summ 8% N/A 17% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (74% to hit) You miscast Searing Ray. Nothing appears to happen. The goblin hits you with a +0 dagger. The goblin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. HP restored. Things that are here: a +0 dagger; a goblin corpse Found a ring mail. A rat comes into view. The rat squeaks loudly. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (79% to hit) You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Welcome back, ds04031004 the Deep Elf Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# #.# #.# #.#####.## #.###.......[. #......####.### ####...@....... #.#.######## #.#.# ....# ##.... ##### There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 endoplasms 2 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards 5 goblins 3 kobolds (D:1) 6 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 295 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 682 | D:1 | Learned a level 2 spell: Searing Ray 1072 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1072 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic D:2: minmay_recursive_quarters, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 7 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1071 | 1059 | 12 | 0 | 897 | 2 | 535.5 | Dungeon | 1071 | 1059 | 12 | 0 | 897 | 2 | 535.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 683 daAuts D:2: 388 daAuts