Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2425261848220174543 114 ds04031004 the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Feb 13, 2026. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:29 (1867 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 1867, Time: 00:02:30 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 67% Magic: 2/13 EV: 11 Int: 25 God: Gold: 222 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 222 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} Potions g - a potion of magic d - 2 potions of mutation {unknown} f - a potion of curing {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 5.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 40% 3-5/arc 3% 2 Kinetic Grapnel Frge 24% 1d4 9% 1 Call Canine Familiar Summ 6% N/A 24% 3 Frozen Ramparts Ice 12% 1d2 24% 3 Passwall Erth 6% N/A 24% 3 Awaken Armour Erth/Frge 12% N/A 63% 4 Detonation Catalyst Fire/Alch 6% 1d1 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc is almost dead. The searing ray hits the orc wizard! You kill the orc wizard! You finish channelling your searing ray. The orc closely misses you. Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (almost dead, 83% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest looks encouraged for a moment. The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You see here a +0 dagger. You see here a +0 club. The orc priest casts a cantrip, but nothing happens. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 chain mail (lightly wounded, 86% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #. ..# ##. #.# ##.# #.######..# # #......[..###.# #.######.#...##### #.# ##.(.<†...... . #.####.#.#.####### . #..o)..@....... . ####.####.#.#.#### . #.)..........## . #.##.####.#.## . #.##... #..... .######o#####.###.### ..))))..# # .# ..####### .# ... You could see an orc priest. Vanquished Creatures Terence (D:2) An orc wizard (D:3) 2 adders (D:2) 2 dart slugs 3 orcs (D:3) A ribbon worm (D:3) 3 hobgoblins 2 jackals (D:1) A quokka (D:1) 7 ball pythons 4 bats 2 endoplasms 3 frilled lizards 7 goblins 8 kobolds 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 185 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 203 | D:1 | Learned a level 2 spell: Searing Ray 662 | D:1 | Found a faded altar of an unknown god. 996 | D:2 | Reached skill level 5 in Conjurations 996 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1141 | D:2 | Encountered Terence 1149 | D:2 | Killed Terence 1396 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1467 | D:2 | Learned a level 4 spell: Fulminant Prism 1472 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1835 | D:3 | Found a glowing golden altar of the Shining One. 1852 | D:3 | Reached skill level 5 in Spellcasting 1867 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, shapermc_ecumenical_altar_totnotflames, serial_park_tiny_2 D:2: layout_loops_cross, minmay_misc_feat_columns, minmay_unequal, uniq_terence D:3: layout_loops_ring, mainiacjoe_overflow_brackets, nicolae_overflow_sandstone_temple Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 17 | || 17 Searing Ray | 30 | 12 || 42 Armour: Robe | 8 | 4 || 12 Dodge: Dodged | 12 | 5 || 17