Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2678739384097371890 25 ds04031004 the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Feb 14, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:17 (981 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 981, Time: 00:01:17 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 8/8 EV: 11 Int: 22 God: Gold: 57 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of brilliance {unknown} k - a potion of curing {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Petrify Alch/Erth 1% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug. The dart slug is severely wounded. (Press . to maintain the ray.) The searing ray hits the dart slug. You kill the dart slug! You stop channelling your searing ray. You encounter a frilled lizard. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You stop channelling your searing ray. You open the door. There is an open door here. You open the door. There is an open door here. You encounter a dart slug. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug! The dart slug is severely wounded. (Press . to maintain the ray.) The searing ray hits the dart slug! You kill the dart slug! Your Dodging skill increases to level 3! You stop channelling your searing ray. Done exploring. Done exploring. There is a stone staircase leading down here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# #..........##..)..........### ..###..........##..#..##.##...... ..+..####....####.....#...#...##. ..##...##....# #..#[.##.ß.##..##. ......÷.#....# #.....#.....#..... .............# #....##.ß.ß.##.... ........#....###....#.......#..#. ........###.........#.ß.<.ß.#..#. ........# #.....@...#.......#..#. ........# #.#.......##.ß.ß.##..#. ........###.#........#.....#...#. ..................#..##.ß.##..#.. ............#.....#...#...#...#.# ...........÷#.....##..##.##.....# ............#.....##.........#... ...........÷#.....###.......#..## ............#.....# ####......### There were no monsters in sight! Vanquished Creatures 4 dart slugs (D:1) 3 endoplasms (D:1) A jackal (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 5 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 164 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 167 | D:1 | Learned a level 2 spell: Searing Ray 981 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, minmay_split_cup_large Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 17 Searing Ray || 14 Armour: Robe || 5 Dodge: Dodged || 3