Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 17682416585589972242 25 ds04031004 the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Feb 21, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:22 (1346 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 1346, Time: 00:01:23 Health: 15/15 AC: 3 Str: 4 XL: 2 Next: 86% Magic: 8/8 EV: 11 Int: 22 God: Gold: 104 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of immolation {unknown} e - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} Skills: + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Brom's Barrelling Bould Conj/Erth 14% 2d5 41% 4 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword of protection (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You see here a +0 short sword of protection. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You encounter a ribbon worm. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (asleep, 100% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is almost dead. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. Your Dodging skill increases to level 3! You disentangle yourself. You see here a ribbon worm corpse. Found a stone staircase leading down. e - a scroll labelled IHYNEU RUDUD Found a stone staircase leading up. You encounter a bat. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) b.... .....#### .........#### ...... .....# ......###...# ........<...# #.........#.########## .......@............># #....#.#..#.....##.#.# #.# #.########.##.#.# .. #.##.#.# .## #.##.#.# ## #.##.#.# #.##.#.### #.##...... #...##.### You could see a bat (asleep). Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) 4 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats 3 goblins (D:1) 7 kobolds 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 301 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1268 | D:2 | Learned a level 2 spell: Searing Ray 1346 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, serial_glass, glass_columns_b, glass_columns_a, hangedman_decor_peaks_small D:2: layout_basic, serial_shops, nicolae_diamond_shop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 40 Searing Ray || 1 Armour: Robe || 1