Dungeon Crawl Stone Soup version 0.35-a0-258-g8c878a6c5f (webtiles) character file. Game seed: 10170481333165703041 26 ds04031004 the Conjurer (level 2, -7/20 HPs) Began as a Draconian Conjurer on Apr 7, 2026. Mangled by Terence ... wielding a +3 mace of holy wrath (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:45 (1289 turns). ds04031004 the Conjurer (Draconian Conjurer) Turns: 1289, Time: 00:01:46 Health: -7/20 AC: 4 Str: 9 XL: 2 Next: 89% Magic: 3/5 EV: 16 Int: 18 God: Gold: 81 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) b - +2 flail (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... a - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons b - a +2 flail of protection (weapon) Jewellery a - a +5 ring of evasion (worn) Scrolls c - 2 scrolls of immolation {unknown} e - 2 scrolls of identify {unknown} h - 3 scrolls of fear {unknown} j - a scroll of fog {unknown} Potions g - a potion of magic d - 2 potions of resistance {unknown} f - a potion of mutation {unknown} k - 2 potions of heal wounds {unknown} Skills: - Level 1.8 Dodging - Level 1.8 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Petrify Alch/Erth 1% N/A 86% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Haunt Necr/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence is moderately wounded. Terence closely misses you. You closely miss Terence. Terence is moderately wounded. Terence barely misses you. Terence misses you. You sock Terence! Your tail-slap misses Terence. Terence is severely wounded. Terence misses you. You hit Terence. Terence is severely wounded. Terence hits you but does no damage. You closely miss Terence. Terence is severely wounded. Terence misses you. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 mace of holy wrath and wearing a +3 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +3 mace of holy wrath! Magic courses through your body. Terence hits you with a +3 mace of holy wrath. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 mace of holy wrath and wearing a +3 chain mail (severely wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +3 mace of holy wrath! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.....# #.....# #.....# #.....# ## #.....#### #. #........# #. #........# #. ####........####################. ................@@...†.........'. ######......####################. #.........## #. ##.........####### .. .................. .. ##.........###### ... .'.........# ... ##.........# .... #.........# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 5 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards 2 goblins A kobold (D:2) 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 267 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 523 | D:1 | Learned a level 2 spell: Searing Ray 1023 | D:2 | Encountered Terence 1289 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 8 Tailslap || 4 Flail || 7 Cast: Magic Dart || 29 Searing Ray || 11 Drink: Magic || 1 Armour: None || 15 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1296 | 1282 | 14 | 0 | 1048 | 2 | 648.0 | Dungeon | 1296 | 1282 | 14 | 0 | 1048 | 2 | 648.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1033 daAuts D:2: 262 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+