Dungeon Crawl Stone Soup version 0.35-a0-380-gef065ebc68 (webtiles) character file. Game seed: 14984201761973533390 30 ds04031004 the Vexing (level 3, -2/26 HPs) Began as a Barachi Hexslinger on May 23, 2026. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (941 turns). ds04031004 the Vexing (Barachi Hexslinger) Turns: 941, Time: 00:01:14 Health: -2/26 AC: 4 Str: 9 XL: 3 Next: 20% Magic: 2/5 EV: 11 Int: 13 God: Gold: 44 SH: 0 Dex: 16 Spells: 3/5 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 helmet (worn) d - a +0 pair of boots (worn) Scrolls p - 2 scrolls of poison c - 2 scrolls of identify {unknown} Skills: - Level 1.2 Fighting + Level 2.6 Ranged Weapons - Level 2.1 Dodging + Level 1.9 Spellcasting + Level 3.8 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% 2d2 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Kiss of Death Conj/Necr 4% 2d5 26% 1 Inner Flame Hex/Fire 7% N/A 28% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 52% 3 Cause Fear Hex 5% N/A 47% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Petrify Alch/Erth 0% N/A 95% 4 Infestation Necr 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The gnoll is severely wounded. A giggling sprite leaps out and smacks the gnoll with its own hand. You kill the gnoll! The kobold misses you. The gnoll completely misses you. The gnoll closely misses you. The gnoll barely misses you. x2 The kobold hits you but does no damage. The gnoll closely misses you. The gnoll barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (chance to call a sprite on attack: 53%, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll is severely wounded. A giggling sprite leaps out and bonks the gnoll with its +0 whip. The gnoll is almost dead. The jinxing sprites lose interest in you. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The kobold misses you. The gnoll barely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The kobold hits you but does no damage. The gnoll hits you with a +0 club. You die... # .## ...## ########.#..#. ##............. ##....K.......## #.....j@.......# #.....j)j......# #..............# #............... #..............# ##............## ##..........## ############ You could see 3 gnolls and a kobold. Vanquished Creatures A gnoll (D:2) 2 dart slugs (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) 2 goblins (D:1) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 59 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 63 | D:1 | Learned a level 2 spell: Jinxbite 939 | D:2 | Reached XP level 3. HP: 7/26 MP: 2/5 940 | D:2 | HP: 1/26 [gnoll/+0 whip (3)] 941 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_ring, serial_forest, infiniplex_forest_zigzag_1, infiniplex_forest_lined_4_way, infiniplex_forest_fountain, infiniplex_forest_side_room, infiniplex_forest_clump_tiny, infiniplex_forest_lined_room_2, infiniplex_forest_lined_2, infiniplex_forest_lined_room_, infiniplex_forest_lined_3 D:2: layout_rooms Action || total ---------------------------++------- Fire: Sling || 43 Cast: Jinxbite || 1 Ability: Hop || 1 Armour: Robe || 17 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1112 | 1070 | 42 | 0 | 914 | 2 | 556.0 | Dungeon | 1112 | 1070 | 42 | 0 | 914 | 2 | 556.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1101 daAuts D:2: 11 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+