Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.35-a0-808-g2e224a7969 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17730915004597700228, deterministic pregen: 1 Version history: Game started: 0.35-a0-763-g3656f2daeb 0.35-a0-808-g2e224a7969 Command line: /usr/games/crawl-git-2e224a7969 -name dungeon1234 -rc /dgldir/rcfiles/crawl-git/dungeon1234.rc -macro /dgldir/rcfiles/crawl-git/dungeon1234.macro -morgue /dgldir/morgue/dungeon1234/ -webtiles-socket /crawl-master/webserver/sockets/dungeon1234:2026-08-01.02:58:46.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 22 stack frames. /usr/games/crawl-git-2e224a7969(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x587f9312427f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2e224a7969(_Z13do_crash_dumpv+0x43a) [0x587f931324da]: do_crash_dump() /usr/games/crawl-git-2e224a7969(_Z20crash_signal_handleri+0x1fa) [0x587f9312477a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7e84f6671330]: /lib/x86_64-linux-gnu/libc.so.6(+0x188a4d) [0x7e84f67b4a4d]: /usr/games/crawl-git-2e224a7969(+0x570a04) [0x587f93153a04]: /usr/games/crawl-git-2e224a7969(+0x59d1f3) [0x587f931801f3]: /usr/games/crawl-git-2e224a7969(_Z19get_monster_db_descRK12monster_infoR13describe_infoRbb+0x1777) [0x587f931821f7]: get_monster_db_desc(monster_info const&, describe_info&, bool&, bool) /usr/games/crawl-git-2e224a7969(_Z16describe_monsterRK12monster_infoRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x133) [0x587f93184a13]: describe_monster(monster_info const&, std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-2e224a7969(_Z20full_describe_squareRK9coord_defb+0x349) [0x587f931d13f9]: full_describe_square(coord_def const&, bool) /usr/games/crawl-git-2e224a7969(_ZN14TilesFramework23_handle_control_messageE11sockaddr_unNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xcf5) [0x587f938f3d85]: TilesFramework::_handle_control_message(sockaddr_un, std::__cxx11::basic_string, std::allocator >) /usr/games/crawl-git-2e224a7969(_ZN14TilesFramework24_receive_control_messageEv+0x178) [0x587f938f4218]: TilesFramework::_receive_control_message() /usr/games/crawl-git-2e224a7969(_ZN14TilesFramework11await_inputEPFbvE+0x172) [0x587f938f4822]: TilesFramework::await_input(bool (*)()) /usr/games/crawl-git-2e224a7969(_Z8getch_ckv+0xcf) [0x587f938f88ff]: getch_ck() /usr/games/crawl-git-2e224a7969(+0x82c345) [0x587f9340f345]: /usr/games/crawl-git-2e224a7969(_Z25getch_with_command_macrosv+0x210) [0x587f93413210]: getch_with_command_macros() /usr/games/crawl-git-2e224a7969(+0xd23724) [0x587f93906724]: /usr/games/crawl-git-2e224a7969(+0xd2429d) [0x587f9390729d]: /usr/games/crawl-git-2e224a7969(main+0x1f7) [0x587f93056357]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7e84f66561ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7e84f665628b]: /usr/games/crawl-git-2e224a7969(_start+0x25) [0x587f93056e45]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007e84f673c7d7 in __GI___wait4 (pid=2753259, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007e84f673c7d7 in __GI___wait4 (pid=2753259, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000587f9312494c in call_gdb (file=0x7e84f68304e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2705886\000\000\000\000\000" #2 0x0000587f931324f8 in do_crash_dump () at dbg-asrt.cc:682 t = 1785553611 dir = "/dgldir/morgue/dungeon1234/" name = "/dgldir/morgue/dungeon1234/crash-dungeon1234-20260801-030651.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7e84f68304e0 <_IO_2_1_stderr_> #3 0x0000587f9312477a in crash_signal_handler (sig_num=11) at crash.cc:195 No locals. #4 No locals. #5 __memcpy_avx_unaligned_erms () at ../sysdeps/x86_64/multiarch/memmove-vec-unaligned-erms.S:265 No locals. #6 0x0000587f93153a04 in std::char_traits::copy (__n=33, __s2=0x3e796572677468 , __s1=) at /usr/include/c++/13/bits/char_traits.h:435 No locals. #7 std::__cxx11::basic_string, std::allocator >::_S_copy (__n=33, __s=0x3e796572677468 , __d=) at /usr/include/c++/13/bits/basic_string.h:430 No locals. #8 std::__cxx11::basic_string, std::allocator >::_S_copy (__n=33, __s=0x3e796572677468 , __d=) at /usr/include/c++/13/bits/basic_string.h:425 No locals. #9 std::__cxx11::basic_string, std::allocator >::_S_copy_chars (__k2=, __k1=0x3e796572677468 , __p=) at /usr/include/c++/13/bits/basic_string.h:478 No locals. #10 std::__cxx11::basic_string, std::allocator >::_M_construct (this=this@entry=0x7fff82cabe90, __beg=0x3e796572677468 , __end=) at /usr/include/c++/13/bits/basic_string.tcc:247 __dnew = 33 __guard = #11 0x0000587f931801f3 in std::__cxx11::basic_string, std::allocator >::basic_string (__str=..., this=0x7fff82cabe90) at /usr/include/c++/13/bits/basic_string.h:222 No locals. #12 _build_table_of_attacks (result=..., di=...) at describe.cc:5660 i = 1 #13 _monster_attacks_description (mi=...) at describe.cc:5736 result = di = {attack_counts = std::map with 2 elements = {[{definition = {type = AT_NONE, flavour = AF_PLAIN, damage = 0, reach = 1, cleaves = false}, weapon = 0x0}] = 0, [{definition = {type = AT_HIT, flavour = AF_PLAIN, damage = 20, reach = 1, cleaves = false}, weapon = 0x587fb4d56b80}] = 0}, special_flavour = SPWPN_NORMAL, needs_range_desc = true, has_any_bonus = true, flavour_without_dam = true, plural = true, attk_desc_width = 22, damage_width = 10, range_width = 5, bonus_width = 16, attack_descriptions = std::vector of length 2, capacity 2 = {"Hit: +0 halberd", "Throw: 3 throwing nets"}, damage_descriptions = std::vector of length 2, capacity 2 = {"32", "0"}, range_descriptions = std::vector of length 1, capacity 1 = {"2"}, bonus_descriptions = std::vector of length 2, capacity 2 = {"", "Ensnare in a net"}} #14 0x0000587f931821f7 in _monster_stat_description (mark_spells=true, mi=...) at describe.cc:6380 holi = "natural" high_resists = std::vector of length -110823733719165408, capacity -110819335806872362 = { plural = result = extreme_resists = std::vector of length 6442450944, capacity 4397980866319 = { pr = {rows = std::vector of length 2, capacity 2 = {std::vector of length 5, capacity 8 = {{label = "Max HP", value = "~76", colour = 7 '\a'}, {label = "Will", value = "++", colour = 7 '\a'}, {label = "AC", value = "++", colour = 7 '\a'}, {label = "EV", value = "++", colour = 7 '\a'}, {label = "", value = "", colour = 7 '\a'}}, std::vector of length 4, capacity 4 = {{label = "Threat", value = "Lethal", colour = 7 '\a'}, {label = "Class", value = "Natural", colour = 7 '\a'}, {label = "Size", value = "Medium", colour = 7 '\a'}, {label = "Int", value = "Human", colour = 7 '\a'}}}, fixed_column_num = 0, fixed_column_width = 0} resist = 0 size_desc = "Medium" special_resists = {2194334456, 32767, 5, MR_NO_FLAGS, 2194326288} suscept = std::vector of length -1357200865007, capacity -255 = {"", "", "", "", , "", "", , "", , , "", "", "", "", "", "", "", "", "", "\000\000\000\000\000\000\000\000\240\334ʂ\377\177\000\000\005\000\000\000\000\000\000\000spawn", '\000' , "\300\334ʂ\377\177\000\000\005\000\000\000\000\000\000\000tengu", '\000' , "\340\334ʂ\377\177\000\000\005\000\000\000\000\000\000\000sheep\000\000\000\260\t\275\366\204~\000\000\000\335ʂ\377\177\000\000\005\000\000\000\000\000\000\000swine\000\000\000\334\371e\223\177X\000\000 \335ʂ\377\177\000\000\006\000\000\000\000\000\000\000efreet\000\000P\336ʂ\000\000\000\000@\335ʂ\377\177\000\000\002\000\000\000\000\000\000\000ch\000ngshi\000\000\000\000\000\000\000\000"..., "", "", "", "\260", "", "", "", "", "", "", "", "", "", "", , "", "", "", "", , , "", , "", "`\350ʂ\377\177\000\000\001\000\000\000\000\000\000\000b\000ʂ\377\177\000\000@\365\347\223\177X\000\000\200\350ʂ\377\177", '\000' , "\340Г\177X\000\000\000A5c츈\203PE\275\264\177X\000\000)\000\000\000\000\000\000\000)\000\000\000", "", "", , , "", , "", "", "", , "", "", "", "", "\351=\376\377\377莫S\377H\213\204$\330\000\000\000dH+\004%(\000\000\000u\350H\215\025T\r\021\000\276\214\000\000\000H\215=vR\b\0001\300\350\241؃\377H\213\204$\330\000\000\000dH+\004%(\000\000\000u\273H\215\025G\r\021\000\276\221\000\000\000H\215=IR\b\0001\300", , , "", , , , "", "", "\3402\350\366\204~\000\000\f\000\000", "", , "\344\374ʂ\377", , "", "", "", "", , "", , "", "", "", "", "", "", "", "", , , "", , "", , , "", , "", , , "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""...} pronoun = sz = holiness = base_resists = std::vector of length -20224594622896022, capacity -116935774691108894 = { resist_descriptions = std::vector of length 1, capacity 250 = {, "", "", , , , "", "", "", , , , "", "", "Max H", "0\t\253\366\204~", "", "", "", "", "", "", "", "\000\215\274\366\204~\000\000\002\000\000\000\000\000\000\000\bp\274\366\204~\000\000\002\000\000\000\000\000\000\000@\001\275\366\204~\000\000\000\000\000\000\000\000\000\000\230o\274\366\204~\000\000\002\000\000\000\000\000\000\000\340݂\366\204~", '\000' , "\230N\274\366\204~\000\000\002\000\000\000\000\000\000\000\340݂\366\204~\000\000\000\000\000\000\000\000\000\000\300\337}\366\204~\000\000\300\331}\366\204~\000\000\300\350}\366\204~\000\000\001\000\001\002\003\004\005\006\a\b\t\n\v\f\r\016\017\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037 !\"#$%&'()*+,-."..., "", "", , "", "", "", "", , "", , "", "", "", "", , "", "", , "", , "", "", , "", , , "", "", "", , ",\"", "", , "", , "", "", , "", , "", "", , "", "", "\002\000\000\000\000\000\000\000\340\r\275\366\204~\000", , , "", "", "", "", "", "", "", , , "", , , , "", "", ":\000\000\0009\000\000\000\230Gȓ\177X\000\000\000\000\000\000\000@\f\000\000\000\000\000\000\000\000\000", "", "", , , , , , "", "", "", "", "", "", "", , "", "", , "\":", "", "", , "", "", , "", "", , "", , , "", "", , , "", "1\000A5c츈\203@\365\347\223\177X\000\000@\327ʂ\377\177\000\000\315H\224\223\177X\000\000\000\000\000\000\000\000\000\000@\365\347\223\177X\000\000P\342ʂ\377\177\000\000\000\330ʂ\377\177\000\000\341\274k\366\204~\000\0000\330ʂ\377\177\000\0001\330ʂ\377\177\000\0000\340ʂ\377\177\000\000\000\000\000\000\000\000\000\000\002", '\000' , "A5c츈\203@\365\347\223\177X\000\000x\365\347\223\177X\000\000\320\327ʂ\377\177\000\000\266T\216\223\177X", '\000' , "A5c츈"..., , "", "", , "", "*{", "", "", , "", "", "\":\000!m_menu_stack", "%d", , "", "", "", "", "", , "\":\000!m_menu_stack.empty()\000top.type == UIStackFrame::UI\000m_json_stack.size() == 1\000id\000plural\000no_exp\000att\000btype\000clientid\000[%u,%d]\000\"d", "", "", "", "", "", , "", "\":\000\000\000\000\000\000\030\000\000\0000\000\000", "", "", "", , "", , "", "", "", "", "", , "", , ",\000default\000 (A)\000 (B)\000Bad place '%s': %s\000Bad monster spec \"%s\": %s\000pos\000%s = (%d,%d)\000in_bounds(pos)\000%s:\n\000 %s\n\000respawns\000en", "", "", "", "\000\000", "", , "", "", "", "", "", "", "", , "", "", "", "", "", "", "", "", "", "", , "plant", "plant", "", "", "", ""...} result = pr = resist = sz = size_desc = holiness = holi = special_resists = extreme_resists = high_resists = base_resists = suscept = resist_descriptions = pronoun = plural = rflags = __for_range = __for_begin = __for_end = level = attackname = tmp = tmp = tmp = unusual_items = dmg = retval = m = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 1 Level id: Lair:1 Level build method = , level layout type = corridors, absdepth0 = 10 Level vaults: layout_loops_ring index_necropolis_entry_repeat_visits uniq_harold uniq_fannar Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (27, 53): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The howler monkey howls! Your boulder barrels into the howler monkey. The howler monkey is moderately wounded. Your boulder barrels into the howler monkey! The howler monkey is almost dead. Your boulder crushes the howler monkey against a rock wall and falls apart! You kill the howler monkey! As you open the door, it creaks loudly! You hear a shout! An orc wizard opens the door. You encounter an orc wizard and 2 orcs. The orc shouts! Casting: Brom's Barrelling Boulder (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc wizard is poisoned. The orc is poisoned. x2; The orc wizard looks even sicker. You kill the orc! The orc wizard looks even sicker. The orc looks even sicker. Your toxic aura wanes. You kill the orc wizard! There is an open door here. You kill the orc! You encounter a yak. The yak bellows! You hear a bellow! You encounter a yak. You encounter a yak. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The yak bellows! Your boulder barrels into the yak. The yak is lightly wounded. The yak gores your boulder! Casting: Brom's Barrelling Boulder (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak is poisoned. x3 The yak looks even sicker. Your boulder barrels into the yak. The yak is moderately wounded. Your boulder is abraded by the wall and falls apart. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The yak looks even sicker. x4 The yak looks as sick as possible! The yak looks even sicker. The yak looks as sick as possible! The yak looks as sick as possible! Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The yak looks as sick as possible! x3 You kill the yak! You encounter a howler monkey. The yak looks as sick as possible! The howler monkey howls! The howler monkey is poisoned. The howler monkey hoots and howls with incredible vigour! The yak looks as sick as possible! You kill the yak! Your toxic aura wanes. You kill the yak! Your Conjurations skill increases to level 12! Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (moderately wounded, poisoned, 87% to hit) You focus your ray upon the howler monkey. The searing ray hits the howler monkey! The howler monkey is severely wounded. (Press . to maintain the ray.) The howler monkey hoots and howls with incredible vigour! The searing ray hits the howler monkey! You kill the howler monkey! You stop channelling your searing ray. You see here a yak corpse. Found a stone staircase leading down. Found a long sword. Magic restored. You open the door. Found a viscous coppery potion and a ring mail. Found a stone staircase leading up and a stone staircase leading down. There is an open door here. p - 4 viscous coppery potions (gained 1) You open the door. There is an open door here. You open the door. Found 33 gold pieces. There is an open door here. You now have 902 gold pieces (gained 13). You now have 922 gold pieces (gained 20). As you open the door, it creaks loudly! There is an open door here. You open the door. Found a scale mail and a scroll labelled NATYTU FEREBA. Found an escape hatch in the floor. There is an open door here. You encounter an orc priest. It is wielding a +0 hand axe. You encounter 2 orcs. An orc is quivering boomerangs. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. Nothing appears to happen. The orc priest shouts! The orc shouts! You encounter an orc wizard. It is wielding a +0 dagger. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc wizard shouts! The orc wizard is poisoned. The orc priest is poisoned. The orc is poisoned. x2 The orc wizard looks even sicker. The orc priest looks even sicker. The orc looks even sicker. The orc priest looks even sicker. The orc looks even sicker. You kill the orc! x2 The orc priest begins to cast a cantrip, but forgets the words! Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (almost dead, very poisoned, 90% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) Your toxic aura wanes. You stop channelling your searing ray. F - a scroll labelled NATYTU FEREBA You open the door. Found a stone staircase leading down. There is an open door here. Your magical contamination has completely faded away. There is a stone staircase leading down here. You open the door. You encounter 4 killer bees. The killer bee buzzes angrily. x4 You closely miss the killer bee. The killer bee stings you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The killer bee is poisoned. x4 The killer bee looks even sicker. x2; The killer bee stings you. The killer bee barely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the killer bee. The killer bee is almost dead. The killer bee is knocked back by the mystic blast. The mystic blast hits the killer bee! You kill the killer bee! The mystic blast hits the killer bee!! You kill the killer bee! The mystic blast hits the killer bee!! You kill the killer bee! x2 Found a scroll labelled RAONWU KARES. Your toxic aura wanes. There is an open door here. You see here a killer bee corpse. k - 10 scrolls labelled RAONWU KARES (gained 1) You open the door. There is an open door here. You open the door. Found a scroll labelled AXKYOBL WEREWA. There is an open door here. E - 2 scrolls labelled AXKYOBL WEREWA (gained 1) You open the door. There is an open door here. HP restored. You open the door. Found 4 poisoned darts. There is an open door here. e - 30 poisoned darts (gained 4) Found a mace. You encounter a bullfrog. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The bullfrog croaks. The bullfrog is poisoned. The bullfrog misses you. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (moderately wounded, poisoned, 86% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog! The bullfrog is severely wounded. (Press . to maintain the ray.) The bullfrog looks even sicker. Your toxic aura wanes. The bullfrog barely misses you. The searing ray hits the bullfrog! You kill the bullfrog! You stop channelling your searing ray. Found a scroll labelled VENLOJ TUSCHE. You see here a bullfrog corpse. Found a murky yellow potion and a parchment of Silence. G - a murky yellow potion e - 2 scrolls labelled VENLOJ TUSCHE (gained 1) You pick up a parchment of Silence and begin reading... You add the spell Silence to your library. Found a parchment of Cigotuvi's Putrefaction. You pick up a parchment of Cigotuvi's Putrefaction and begin reading... You add the spell Cigotuvi's Putrefaction to your library. You open the door. There is an open door here. There is an open door here. Found a mace. You see here a +0 mace. You open the door. Found a black potion. Found a shiny barding. There is an open door here. l - 4 black potions (gained 1) You see here a +0 barding of cold resistance. You open the door. There is an open door here. You open the door. There is an open door here. Found an escape hatch in the ceiling. You open the door. Found 15 gold pieces. There is an open door here. Found 18 gold pieces. You now have 937 gold pieces (gained 15). You now have 955 gold pieces (gained 18). You open the door. You encounter a hornet. Found a wand of flame (9). Found a stone staircase leading up. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The hornet is poisoned. The hornet looks even sicker. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (heavily wounded, very poisoned, 83% to hit) You focus your ray upon the hornet. The searing ray hits the hornet! The hornet is severely wounded. (Press . to maintain the ray.) The hornet looks even sicker. Your toxic aura wanes. You kill the hornet! Your Spellcasting skill increases to level 14! You stop channelling your searing ray. There is an open door here. There is a stone staircase leading up here. You see here a hornet corpse. a - a wand of flame (14) (gained 9 charges) You open the door. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading up here. There is an open door here. Things that are here: a +0 war axe; an orc skeleton You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. You encounter a centaur. It is carrying a +0 shortbow. The centaur shouts! There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The centaur is poisoned. The centaur looks even sicker. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses you. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your toxic aura wanes. The centaur shoots an arrow. The arrow hits your fulminant prism! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The centaur looks even sicker. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow closely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur looks as sick as possible! Your toxic aura wanes. You kill the centaur! Your fulminant prism crackles loudly. Your fulminant prism explodes! Found a stone staircase leading down. Found a stone staircase leading down. Magic restored. Found a scroll labelled GESECV CORI. H - a scroll labelled GESECV CORI You encounter a killer bee. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The killer bee buzzes angrily. The killer bee is poisoned. You hear an angry buzzing noise. You hear a howl! You encounter a killer bee. x3 You hear an angry buzzing noise. The killer bee buzzes angrily. You encounter 2 killer bees. The killer bee is poisoned. x3 The killer bee buzzes angrily. The killer bee is poisoned. x2 You hear a shout! x2 Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the killer bee! The killer bee is almost dead. The killer bee is knocked back by the mystic blast. The killer bee collides with the killer bee. The killer bee is almost dead. You kill the killer bee! The mystic blast hits the killer bee. The killer bee is almost dead. The killer bee is knocked back by the mystic blast. The killer bee collides with the killer bee! You kill the killer bee! x2 The killer bee looks even sicker. Your toxic aura wanes. You hear a shout! x4 Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. Nothing appears to happen. The killer bee completely misses you. You encounter a howler monkey. The killer bee stings you. You are poisoned. The killer bee poisons you! Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (heavily wounded, poisoned, 77% to hit) You focus your ray upon the killer bee. The searing ray hits the killer bee. The killer bee is severely wounded. The searing ray hits the killer bee! You kill the killer bee! The searing ray hits the killer bee! You kill the killer bee! (Press . to maintain the ray.) You feel sick. The killer bee stings you. You are more poisoned. The killer bee poisons you! The killer bee barely misses you. The searing ray misses the killer bee. You feel very sick. You kill the killer bee! You encounter a gnoll. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (87% to hit) You focus your ray upon the howler monkey. The searing ray hits the howler monkey. The howler monkey is moderately wounded. (Press . to maintain the ray.) You feel very sick. The howler monkey hoots and howls with incredible vigour! You hear a shout! x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll is poisoned. The howler monkey is poisoned. You stop channelling your searing ray. You feel very sick. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the howler monkey! You kill the howler monkey! The gnoll looks even sicker. You feel sick. The gnoll looks even sicker. You feel sick. You encounter an orc wizard. It is wielding a +0 dagger. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The orc wizard is poisoned. You feel sick. You kill the gnoll! You encounter a gnoll sergeant. It is wielding a +4 vampiric spear and wearing a +0 ring mail of cold resistance. The gnoll sergeant is poisoned. The orc wizard looks even sicker. You feel sick. You encounter an orc wizard. It is wielding a +0 dagger. The gnoll sergeant looks even sicker. The orc wizard looks even sicker. You feel sick. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, very poisoned, 86% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard looks as sick as possible! The orc wizard is poisoned. Your toxic aura wanes. You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll sergeant looks even sicker. You stop channelling your searing ray. The gnoll sergeant looks as sick as possible! The orc wizard looks even sicker. You feel sick. You are no longer poisoned. You kill the orc wizard! You encounter an orc. It is wielding a +0 club. The orc is poisoned. Your toxic aura wanes. You kill the gnoll sergeant! You encounter a gnoll. It is wielding a +0 spear. You encounter an orc. It is wielding a +0 flail. You encounter a gnoll. It is wielding a +0 whip. Your magical contamination has completely faded away. The orc wizard barely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, very poisoned, 86% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is almost dead. (Press . to maintain the ray.) The orc looks more healthy. The orc wizard barely misses you. The searing ray hits the orc wizard! You kill the orc wizard! You encounter a drude. You stop channelling your searing ray. An orc comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll is poisoned. The orc is poisoned. x2 The gnoll looks even sicker. The orc looks even sicker. The orc looks even sicker. You kill the orc! The orc looks even sicker. The orc hits you with a +0 flail. You kill the gnoll! You kill the orc! Your toxic aura wanes. You see here a +0 flail. Things that are here: a +0 spear; a +0 club; a +0 leather armour You encounter a gnoll. It is wielding a +0 flail. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll shouts! The gnoll is poisoned. You encounter a drude. The gnoll looks even sicker. Things that are here: a +0 dagger; a +0 robe Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The gnoll looks even sicker. The gnoll looks as sick as possible! You kill the gnoll! Your toxic aura wanes. Things that are here: a +0 dagger; a +0 robe A drude comes into view. You see here a howler monkey corpse. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (wandering, hasn't noticed you, 78% to hit) You focus your ray upon the drude. The searing ray misses the drude. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (wandering, hasn't noticed you, 78% to hit) You focus your ray upon the drude. The searing ray hits the drude! The drude is moderately wounded. The drude shouts! (Press . to maintain the ray.) You hear a shout! The searing ray hits the drude. The drude is heavily wounded. The searing ray hits the drude! You kill the drude! You stop channelling your searing ray. A drude comes into view. Items here: )) [ †. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (78% to hit) You focus your ray upon the drude. The searing ray hits the drude. The drude is lightly wounded. (Press . to maintain the ray.) The searing ray hits the drude! The drude is severely wounded. The drude closely misses you. The drude hits you. Your doom draws closer. The searing ray hits the drude. The drude is almost dead. The drude barely misses you. The drude hits you but does no damage. The searing ray hits the drude! You kill the drude! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll is poisoned. The gnoll looks even sicker. Your toxic aura wanes. You kill the gnoll! You now have 963 gold pieces (gained 8). Things that are here: a +0 whip; a gnoll corpse HP restored. Found a stone staircase leading up. Found 8 gold pieces. Key pressed, stopping explore. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Found 21 gold pieces and a war axe. You now have 984 gold pieces (gained 21). Found a hat. You now have 992 gold pieces (gained 8). o - a +0 hat You start putting on your armour. You continue putting on your +0 hat. x5 You finish putting on your +0 hat. You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. You start putting on your armour. You continue putting on your +0 steam dragon scales. x5 You finish putting on your +0 steam dragon scales. k - a ring of willpower (worn) l - a ring of willpower (worn) Okay, then. Found a stone staircase leading up. Found a twisted bronze wand. f - a wand of mindburst (7) Found a sacrificial altar of Ru. There is an open door here. You open the door. There is an open door here. You encounter a gnoll. It is wielding a +0 flail. The gnoll shouts! Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! Unknown command. Something hits you but does no damage. Your boulder slams into a wall and falls apart! A gnoll opens the door. Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll is poisoned. The gnoll looks even sicker. Something hits you but does no damage. Something hits you! Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! You kill the gnoll! The mystic blast hits something! Your toxic aura wanes. Something hits you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something! You feel a bit more experienced. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 1000 gold pieces (gained 8). Things that are here: a +0 flail; a +2 buckler Found a plate armour. Found a long sword. You see here a +0 long sword. Found a scroll labelled CABOCZ WUKHLUWOIXT. Found a leather armour. v - 2 scrolls labelled CABOCZ WUKHLUWOIXT (gained 1) You see here a +0 leather armour. You see here a +0 leather armour. Found a parchment of Sculpt Simulacrum. You pick up a parchment of Sculpt Simulacrum and begin reading... You add the spell Sculpt Simulacrum to your library. Things that are here: a +0 flail; a +2 buckler p - a +2 buckler There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a staircase to the Lair. You encounter 2 yaks, 2 wyverns and a wraith. Found a scroll labelled RAONWU KARES. The wyvern hisses angrily. You encounter a scorpion. The scorpion leaves your sight. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak is poisoned. The yak bellows! The yak is poisoned. The wyvern is poisoned. x2; The yak looks even sicker. x2 The wyvern looks even sicker. You encounter a yak. The yak looks even sicker. x2; The scorpion is poisoned. The yak is poisoned. You encounter a basilisk. The yak looks as sick as possible! x2 Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wyvern! The wyvern is almost dead. The wyvern is knocked back by the mystic blast. The mystic blast hits the wyvern! The wyvern is almost dead. The wyvern is knocked back by the mystic blast. You hear a shout! x2 You encounter a water moccasin. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. You kill the wyvern! The yak looks as sick as possible! The wyvern looks even sicker. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yak looks as sick as possible! You kill the wyvern! You feel the doom around you dissipate. Your toxic aura wanes. You kill the yak! Your fulminant prism crackles loudly. Your Conjurations skill increases to level 13! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. The mystic blast hits the wraith. The wraith is lightly damaged. The wraith is knocked back by the mystic blast. You hear a shout! Your fulminant prism explodes! The blast of energy engulfs the water moccasin!! The water moccasin is severely wounded. The blast of energy engulfs the wraith. The wraith is lightly damaged. The blast of energy engulfs the bush. The bush is lightly damaged. The blast of energy engulfs the yak. You kill the yak! You hear a shout! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The wraith hits your boulder but does no damage. Your boulder barrels into the wraith. The wraith is lightly damaged. Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The scorpion is poisoned. You kill the scorpion! Your boulder barrels into the wraith. The wraith is moderately damaged. The wraith hits your boulder. Your boulder barrels into the wraith. The wraith is moderately damaged. Your boulder is abraded by the wall and falls apart. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The yak is poisoned. The water moccasin bites your boulder but does no damage. Your boulder barrels into the water moccasin! The water moccasin is almost dead. Your toxic aura wanes. Your boulder barrels into the water moccasin!! You kill the water moccasin! The wraith hits the bush! The wraith drains the bush's vigour! The bush seems to slow down. Your boulder barrels into the yak! The yak is heavily wounded. The yak gores your boulder. Your boulder barrels into the yak! The yak is severely wounded. Your boulder crushes the yak against something and falls apart! The yak is almost dead. You encounter an orc. It is wielding a +0 flail. Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The yak looks even sicker. The basilisk is poisoned. The orc is poisoned. You kill the yak! You encounter a wyvern. Your Spellcasting skill increases to level 15! Aiming: Paralyse Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a basilisk (lightly wounded, poisoned, chance to affect: 48%) The basilisk resists with some effort. The wyvern hisses angrily. The wyvern is poisoned. The basilisk looks even sicker. You kill the orc! Your toxic aura wanes. Aiming: Paralyse Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a basilisk (moderately wounded, very poisoned, chance to affect: 48%) The basilisk becomes paralysed! The bush is no longer moving slowly. Aiming: Bolt of Light Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You encounter an orc. It is wielding a +0 dagger. Aiming: Bolt of Light Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wraith (moderately damaged, 82% to hit) The bolt of light hits the basilisk! The basilisk is severely wounded. The basilisk is blinded. The bolt of light hits the wyvern! The wyvern is heavily wounded. The wyvern is blinded. The bolt of light hits the wraith. The wraith is heavily damaged. The wraith is blinded. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wraith (heavily damaged, blind, 79% to hit) The puff of flame hits the basilisk. The basilisk is almost dead. Unknown command. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wraith (heavily damaged, blind, 79% to hit) The puff of flame hits the basilisk. The basilisk is almost dead. You kill the basilisk! You encounter an acid dragon. The wyvern looks more healthy. The wyvern hisses angrily. There is a stone staircase leading up here. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (92% to hit) You focus your ray upon the orc. The searing ray hits the orc but does no damage. (Press . to maintain the ray.) Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (92% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. There is a stone staircase leading up here. You encounter an orc wizard. It is wielding a +0 dagger. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc wizard shouts! The orc wizard is poisoned. The orc wizard looks even sicker. You hear a roar! The orc wizard looks even sicker. Your toxic aura wanes. The orc wizard completely misses you. The orc wizard hits you but does no damage. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc wizard looks even sicker. You kill the orc wizard! Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The wraith hits your fulminant prism! The wraith drains your fulminant prism's vigour! Your fulminant prism seems to slow down. Your fulminant prism crackles loudly. Your toxic aura wanes. The wraith hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the wraith!! You destroy the wraith! You hear a roar! You hear a shout! You have reached level 11! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The acid dragon spits acid at you. The splash of acid hits your fulminant prism!! Your fulminant prism explodes! The blast of energy engulfs the acid dragon! The acid dragon is heavily wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The acid dragon bites your fulminant prism. The acid dragon claws your fulminant prism. Your fulminant prism crackles loudly. The acid dragon spits acid at you. The splash of acid hits your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the acid dragon! The acid dragon is almost dead. The blast of energy engulfs the wyvern!! You kill the wyvern! Things that are here: a +0 dagger; a +0 robe The acid dragon bites you. The acid dragon barely misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (almost dead, 89% to hit) You focus your ray upon the acid dragon. The searing ray hits the acid dragon. You kill the acid dragon! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a troll. Things that are here: a +0 dagger; a +0 robe There is a stone staircase leading up here. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The troll bites your boulder!! The troll claws your boulder. The troll claws your boulder! Your boulder barrels into the troll! The troll is moderately wounded. Your boulder is abraded by the wall and falls apart. You climb upwards. There is a stone staircase leading down here. You encounter a white ugly thing. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found 5 gold pieces. Found a stone staircase leading down. Magic restored. You now have 1005 gold pieces (gained 5). Found 4 gold pieces. There is a stone staircase leading down here. You now have 1009 gold pieces (gained 4). Found a scroll labelled RAONWU KARES. k - 11 scrolls labelled RAONWU KARES (gained 1) k - 12 scrolls labelled RAONWU KARES (gained 1) There is a staircase to the Lair here. You climb downwards. Welcome to the Lair of Beasts! You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! You encounter a cane toad, a seven-headed hydra and a black mamba. The cane toad gives a loud, deep croak! The seven-headed hydra roars! The black mamba hisses angrily. You hear a loud, deep croak! You hear a bellow! There is a staircase back to the Dungeon here. Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the seven-headed hydra!! The seven-headed hydra is moderately wounded. You hear a bellow! You hear a loud, deep croak! You hear an angry hiss. You encounter a death yak. You hear a bellow! Casting: Fireball (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the seven-headed hydra! The seven-headed hydra is heavily wounded. The seven-headed hydra is knocked back by the mystic blast. The mystic blast hits the black mamba! The black mamba is moderately wounded. The black mamba is knocked back by the mystic blast. The mystic blast hits the cane toad! The cane toad is moderately wounded. The cane toad is knocked back by the mystic blast. The cane toad collides with the black mamba. The black mamba is heavily wounded. The cane toad is heavily wounded. You hear a bellow! You encounter a cane toad. You hear a bellow! As you read the scroll labelled ZAFFER IDONUME, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. q -> t - 5 scrolls of teleportation The black mamba barely misses you. x2 Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. The mystic blast hits the black mamba. The black mamba is heavily wounded. The black mamba is knocked back by the mystic blast. You encounter a death yak. x2 Your surroundings suddenly seem different. You encounter a cane toad and a water moccasin. Found a stone staircase leading down. The water moccasin hisses angrily. The cane toad stings you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall. The water moccasin is almost dead. The mystic blast hits the cane toad. The cane toad is lightly wounded. The cane toad is knocked back by the mystic blast. The cane toad slams into the rock wall. The cane toad is moderately wounded. You hear a bellow! x2 Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is moderately wounded. The cane toad is knocked back by the mystic blast. The cane toad slams into the rock wall! The cane toad is heavily wounded. The cane toad closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is severely wounded. The cane toad is knocked back by the mystic blast. The cane toad slams into the rock wall! The cane toad is almost dead. You hear a loud, deep croak! x2; You hear an angry hiss. The cane toad stings you! You encounter a death yak. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! You kill the cane toad! The mystic blast hits the water moccasin! You kill the water moccasin! You encounter a komodo dragon. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You encounter a death yak. The cane toad leaves your sight. Your surroundings suddenly seem different. Found a glowing bronze wand. The death yak leaves your sight. c - a wand of warping (5) A cane toad comes into view. The cane toad leaves your sight. You encounter a yak. You encounter a yak. You encounter Harold the Weathered, a yak and a bullfrog. Harold is quivering 3 throwing nets. The bullfrog gives a loud, deep croak! Harold shouts! You hear a bellow! You encounter a yak. You hear a bellow! The yak bellows! The yak leaves your sight. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-763-g3656f2daeb 0.35-a0-808-g2e224a7969 Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [dungeon1234] Species: Deep Elf Job: Conjurer HP: 54/54; mods: 0/0 MP: 20/32; mod: 0 Stats: 4 28 13 Position: (57, 62), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 50 | 15 | 4075 | 196/580 Conjurations | X | 2 | 50 | 13 | 4333 | 297/694 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 5 | 630 | 0/252 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #33: 1 Attributes: #12: 1009 #49: 1143 #73: 54952 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #8, inv slot #3: +2 cloak of corrosion resistance eq slot #4, inv slot #14: +0 hat eq slot #5, inv slot #7: +0 pair of gloves eq slot #3, inv slot #8: +0 steam dragon scales eq slot #9, inv slot #10: ring of willpower eq slot #9, inv slot #11: ring of willpower }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....... .#.... Y# Y. ..... .# .# .##.## .# @# .##..# Y### .# .....####....## F# ..........###.## .# ......◊..###.#.##.# ###.............@.# ##.###..####.###.# ### ##.# #..# # ##...### ### dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: lair bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 1 at (55, 21): {{{{ CLASS: TimedMarker dur_short: 9910 dur: 9515 started: true ticktype: 1 msg: CLASS: TimedMessaging initmsg: 1: You hear the solemn chanting of funerary rites. 2: There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! finalmsg: The funeral rites reach a fever pitch! _have_entered_level: true entity: archway check: 9410 noisemaker: funeral chant range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F sound_channel: 29 verb: ranges: 1: 1: 7500 2: lone wailing 2: 1: 6000 2: small ensemble 3: 1: 3250 2: gathering chorus 4: 1: 2250 2: rising multitudes 5: 1: 0 2: full choir props: disappear: The funeral rites fall silent, and the phantasmal passage disappears! single_timed: true low: 991 floor: expired_portal high_short: 99.1 low_short: 99.1 turns: 991 feat_tile: dngn_necropolis_gone high: 991 entity: archway }}}} >>>>>>>>>>>>>>>>>>>>>>