Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file.

Game seed: 8328673560365732280

707 dungeon1234 the Destroyer (level 7, 0/36 HPs)
             Began as a Deep Elf Conjurer on Mar 23, 2025.
             Slain by a water moccasin (4 damage)
             ... on level 4 of the Dungeon.
             The game lasted 00:05:51 (3894 turns).

dungeon1234 the Destroyer (Deep Elf Conjurer)       Turns: 3894, Time: 00:05:52

Health: 0/36       AC:  2    Str:  1 (4)  XL:     7   Next: 40%
Magic:  11/19      EV: 16    Int: 24 (25) God:    
Gold:   237        SH:  0    Dex: 12 (13) Spells: 14/19 levels left

rFire   . . .        (no weapon)
rCold   . . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           j - +5 ring of evasion
HPRegen 0.26/turn    (no ring)
MPRegen 0.32/turn

%: no passive effects
@: lethally poisoned (0 -> -8)
A: magic regeneration
a: no special abilities


You were on level 4 of the Dungeon.
You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 237 gold pieces.

Inventory:

Armour
 a - a +0 robe (worn)
Jewellery
 j - a +5 ring of evasion (left hand)
Scrolls
 b - a scroll of identify
 d - a scroll of fog
Potions
 f - 4 potions of might
 h - a potion of attraction {unknown}


   Skills:
 - Level 2.4 Dodging
 - Level 2.4 Stealth
 + Level 6.9 Spellcasting
 * Level 8.5 Conjurations


You had 14 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Iskenderun's Mystic   Conj/Tloc      28%        2d7 (+2d3 12%         4

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           98%        2d8       1%          2
 Soul Splinter            Necr           32%        N/A       8%          1
 Summon Small Mammal      Summ           32%        N/A       8%          1
 Call Imp                 Summ           16%        N/A       11%         2
 Fulminant Prism          Conj/Alch      14%        3d8       12%         4
 Call Canine Familiar     Summ           8%         N/A       22%         3
 Vampiric Draining        Necr           8%         2d6       22%         3
 Martyr's Knell           Necr/Summ      8%         N/A       58%         4
 Summon Blazeheart Golem  Fire/Summ      8%         N/A       58%         4
 Curse of Agony           Necr           8%         N/A       90%         5


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)            
Temple: D:4-7       

Altars:
Fedhas
Xom


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

The magic dart hits the water moccasin.
The water moccasin is heavily wounded.
The water moccasin bites you.
A water moccasin is nearby!
The magic dart hits the water moccasin but does no damage.
The water moccasin is heavily wounded.
The water moccasin barely misses you. The water moccasin bites you.
The magic dart hits the water moccasin.
The water moccasin is heavily wounded.
The water moccasin misses you.
The magic dart hits the water moccasin.
The water moccasin is severely wounded.
The water moccasin bites you.
A water moccasin is nearby!
A water moccasin is nearby!
The magic dart hits the water moccasin.
The water moccasin is severely wounded.
The water moccasin bites you but does no damage.
The water moccasin bites you.
You are poisoned.
The water moccasin poisons you!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin (severely wounded, 100% to hit)
The magic dart hits the water moccasin.
The water moccasin is almost dead.
You feel very sick.
The water moccasin bites you!
* * * LOW HITPOINT WARNING * * *
It was a potion of degeneration.
There was something very wrong with that liquid.
You feel weakened. You feel dopey. You feel clumsy.
* * * LOW HITPOINT WARNING * * *
You feel very sick.
The water moccasin bites you.
You die...

        ##.....##<# #.#
       ##.......#.# #.##
       #..........# #.#.
       #..........# #..#
       #..........###.##
       ##.............#
 #.   ####.....#..###.##
 #...##.S.....##..# ##.#
 #.....@###.####..#####.
 #...#### #.#  #......##
 #.#      #.#  #..###.##
#.        #.#  #..###.##
          #.#  #......##
          #.#  ##.###.##
          #.#   #.# #.##
          #.#   #.# #.##
          #.#####.###...


You could see a water moccasin.

Vanquished Creatures
  An ogre (D:4)
  A black bear (D:4)
  A vampire bat (D:4)
  A bombardier beetle (D:4)
  2 hounds (D:4)
  3 orc priests (D:4)
  Jessica (D:3)
  An iguana (D:4)
  2 orc wizards
  3 adders
  A dart slug (D:1)
  3 fire bats (D:4)
  10 orcs
  2 spectral bats (D:4)
  2 ball pythons
  18 bats
  A bat simulacrum (D:4)
  3 bat skeletons (D:4)
  A bat zombie (D:4)
  7 endoplasms
  4 giant cockroaches
  5 goblins
  8 hobgoblins
  4 jackals (D:3)
  6 kobolds
  A quokka (D:2)
  3 frilled lizards
  12 rats
107 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | dungeon1234 the Deep Elf Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   232 | D:1      | Reached XP level 2. HP: 15/15 MP: 6/8
   472 | D:1      | Reached skill level 5 in Conjurations
   897 | D:1      | Reached XP level 3. HP: 19/19 MP: 5/10
  2231 | D:3      | Reached XP level 4. HP: 22/24 MP: 6/12
  2240 | D:3      | Learned a level 4 spell: Iskenderun's Mystic Blast
  2487 | D:3      | Reached skill level 6 in Conjurations
  2551 | D:3      | Noticed Jessica
  2558 | D:3      | Killed Jessica
  2562 | D:3      | Reached XP level 5. HP: 28/28 MP: 11/14
  3025 | D:4      | Reached skill level 5 in Spellcasting
  3097 | D:4      | Noticed a black bear
  3097 | D:4      | Noticed an ogre
  3118 | D:4      | Noticed a water moccasin
  3124 | D:4      | HP: 1/28 [black bear (4)]
  3129 | D:4      | Killed an ogre
  3130 | D:4      | Reached skill level 7 in Conjurations
  3130 | D:4      | Reached XP level 6. HP: 24/32 MP: 0/16
  3267 | D:4      | Found a shimmering altar of Xom.
  3448 | D:4      | Found a blossoming altar of Fedhas.
  3506 | D:4      | Reached skill level 8 in Conjurations
  3506 | D:4      | Reached XP level 7. HP: 36/36 MP: 11/18
  3894 | D:4      | Slain by a water moccasin

Illustrated notes

Levels and vault maps discovered:
D:1:      onia_arrival_handbag, layout_loops_corners, item_on_display_a
D:2:      layout_basic
D:3:      layout_basic, uniq_jessica
D:4:      layout_loops_ring, mainiacjoe_overflow_tiny_flanked,
          lemuel_tele_altar, goddamned_bats

Skill      XL: |  1  2  3  4  5  6 |
---------------+-------------------+-----
Conjurations   |     5     6  7  8 |  8.5
Spellcasting   |        4     5  6 |  6.9
Dodging        |                   |  2.4
Stealth        |                   |  2.4

Action                     |  1- 3 |  4- 6 |  7- 9 || total
---------------------------+-------+-------+-------++-------
  Melee: Unarmed           |       |     3 |       ||     3
   Cast: Magic Dart        |    77 |   104 |    55 ||   236
         Iskenderun's Myst |       |     7 |       ||     7
    Use: Scroll            |     4 |     5 |       ||     9
         Potion            |       |     3 |     1 ||     4
 Armour: Robe              |     6 |    23 |    17 ||    46
  Dodge: Dodged            |     3 |    38 |    23 ||    64