Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12993304207999364317 32 dungeon1234 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Mar 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:47 (934 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 934, Time: 00:02:47 Health: 19/19 AC: 22 Str: 4 XL: 3 Next: 8% Magic: 10/10 EV: -20 Int: 27 God: Gold: 42 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . f - +8 orange crystal plate armour {Archmagi, Int+3 Clar} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: clarity, archmagi @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe f - the +8 orange crystal plate armour (worn) {Archmagi, Int+3 Clar} (You acquired it on level 1 of the Dungeon) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. Magical Staves g - a staff of cold Jewellery c - a ring of fire e - a ring of ice Scrolls d - a scroll of teleportation {unknown} h - a scroll of immolation {unknown} j - a scroll of fear {unknown} Potions b - a potion of magic i - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 98% 2d8 100% 2 Fulminant Prism Conj/Alch 14% 3d9 100% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. There is an escape hatch in the floor here. This is a scroll of acquirement! Something appears at your feet! f - the +8 orange crystal plate armour {Archmagi, Int+3 Clar} You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on the +8 orange crystal plate armour {Archmagi, Int+3 Clar}. x5 You finish putting on the +8 orange crystal plate armour {Archmagi, Int+3 Clar}. You feel powerful. You feel clever. Okay, then. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Unknown command. There is an escape hatch in the floor here. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #########..## ............# ..#######...# .## ##...## ## ##.....##### ## ##..........# .# #.†.......#.# .# ##.......##.# )# ###..[..###@# )#####.........#.# ..÷....#.#..##.#.# ##.#####.##.##.#.# #.......##.##.#.# ##.########.##.#.# .†.# #....##.#.# ..## #.#####.#.# ..# #.......#.# There were no monsters in sight! Vanquished Creatures 5 endoplasms (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) 4 kobolds (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 127 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 408 | D:1 | Reached skill level 5 in Conjurations 417 | D:1 | Found a faded altar of an unknown god. 699 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 916 | D:1 | Identified a scroll of acquirement 916 | D:1 | Acquired the +8 orange crystal plate armour {Archmagi, | Int+3 Clar} 916 | D:1 | Found the +8 orange crystal plate armour {Archmagi, Int+3 | Clar} 934 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_ring, shapermc_ecumenical_altar_ellora Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 53 Use: Scroll || 1 Armour: Robe || 6 Dodge: Dodged || 8