Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 10808802669870744895 28 dungeon1234 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Dec 6, 2025. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (859 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 859, Time: 00:00:57 Health: 0/15 AC: 0 Str: 4 XL: 2 Next: 96% Magic: 19/25 EV: 9 Int: 22 God: Gold: 128 SH: 0 Dex: 13 Spells: 8/9 levels left rFire x x . (150%) - Magic Parchment rCold + + + (20%) (offhand unavailable) rNeg . . . (100%) a - melded +1 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) b - melded +2 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.38/turn c - inkwell talisman of Virtue {rF- rC+++ MP+12} %: no passive effects @: scroll-form, held A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 128 gold pieces. Inventory: Armour a - a +1 robe (melded) b - a +2 pair of gloves (melded) Talismans c - the inkwell talisman of Virtue (worn) {rF- rC+++ MP+12} (You found it on level 1 of the Dungeon) [inkwell talisman] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. MP+12: It affects your magic capacity (+12). Scrolls i - a scroll of identify c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} Potions g - a potion of magic L - 2 potions of lignification f - a potion of moonshine Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.0 Spellcasting * Level 4.9(5.4) Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Kiss of Death Conj/Necr 68% 2d10 3% 1 Inner Flame Hex/Fire 6% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11140 Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The ribbon worm is lightly wounded. There are monsters nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. There are monsters nearby! The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. There are monsters nearby! The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. There are monsters nearby! The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. There are monsters nearby! The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! The bat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat but does no damage. The bat hits you. You die... ############### ## # ......b........ ....##. #;# #.#.... #.##########.####. #..............### #.######## #...... #######.# ###.### #.......# ##.## #.####### #...## #.### ###.###.# ##...### ... #.. You could see a bat. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms 5 hobgoblins 2 ball pythons 3 bats (D:1) A frilled lizard (D:1) A goblin (D:2) 8 kobolds 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 351 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 504 | D:1 | Identified the inkwell talisman of Virtue {rF- rC+++ MP+12} 859 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_rooms, minmay_lizard_pond D:2: minmay_skewed_foursquare, layout_loops_ring, corner_web_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 62 Read: Identify || 2 Enchant armour || 1 Blinking || 1 Armour: Robe || 3 None || 4 Dodge: Dodged || 4 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 858 | 831 | 27 | 0 | 694 | 2 | 429.0 | Dungeon | 858 | 831 | 27 | 0 | 694 | 2 | 429.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 592 daAuts D:2: 266 daAuts