Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 11303777562542704614 88 dungeon1234 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Dec 9, 2025. Succumbed to poison ... on level 3 of the Dungeon. The game lasted 00:01:22 (1920 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1920, Time: 00:01:23 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 29% Magic: 4/12 EV: 11 Int: 25 God: Gold: 69 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: lethally poisoned (0 -> -5) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Missiles d - 12 boomerangs f - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity c - an amulet of magic regeneration (worn) e - a ring of positive energy Scrolls p - 2 scrolls of poison c - 3 scrolls of identify {unknown} h - 3 scrolls of enchant armour {unknown} k - a scroll of vulnerability {unknown} t - a scroll of teleportation Potions g - a potion of magic f - a potion of moonshine {unknown} d - 2 potions of heal wounds {unknown} j - a potion of berserk rage {unknown} l - a potion of attraction {unknown} n - a potion of brilliance {unknown} o - a potion of lignification {unknown} p - 2 potions of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.7 Spellcasting - Level 5.3 Conjurations * Level 1.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 11% 3d8 22% 4 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 64% 2d6 1% 2 Mercury Arrow Conj/Alch 44% 2d8 3% 2 Teleport Other Tloc 5% N/A 26% 3 Animate Dead Necr 5% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16079 Altars: Cheibriados Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is moderately wounded. The gnoll closely misses you. There are monsters nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The gnoll closely misses you. x3 Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll! The gnoll is almost dead. The blast of energy engulfs the gnoll! The gnoll is heavily wounded. Your Alchemy skill increases to level 1! Casting: Fulminant Prism (astonishingly dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 22% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Your skin changes to red on yellow leopard spots. You are poisoned. You feel very sick. You feel sick. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Fulminant Prism (astonishingly dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 22% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You feel sick. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You die... #.......# ##.## ### #.#####.# #.# #.# #.# #.# #.# #.# #+# #.# #.# ... #.#####.# .... #.......## ..... ####.#...####...... ## ###...@.*jj)...... +. #.......####...... ## #.#.##.## ..... #.......# .... #.#.##..# ... #.#.....# #+# #.......# #.# #####.### #.# ###.#### ##.## ## You could see 2 gnolls and a friendly fulminant prism. Vanquished Creatures A gnoll (D:3) 3 adders 2 ufetubi (D:3) A dart slug (D:1) A ribbon worm (D:3) A hobgoblin (D:2) 6 jackals (D:1) 4 quokkas 2 ball pythons 5 bats 2 frilled lizards 3 goblins 3 kobolds 13 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 346 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1037 | D:2 | Reached skill level 5 in Conjurations 1037 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1134 | D:2 | Found Paosch's Weapon Shop. 1314 | D:2 | You fall into a shaft and drop 1 floor! 1581 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1594 | D:2 | Found a snail-covered altar of Cheibriados. 1600 | D:2 | Learned a level 4 spell: Fulminant Prism 1605 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1916 | D:3 | Reached skill level 1 in Alchemy 1919 | D:3 | HP: 1/24 [gnoll/+0 halberd (7)] 1920 | D:3 | Succumbed to poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_corners D:2: layout_loops_ring, serial_shops, nicolae_shop_back_alley_shop, basic_altar D:3: layout_loops_corners, st_stairs_4, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Alchemy | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 81 | 14 || 95 Fulminant Prism | | 2 || 2 Read: Teleportation | 1 | || 1 Amnesia | 1 | || 1 Poison | 1 | || 1 Armour: Robe | 9 | 3 || 12 Dodge: Dodged | 19 | 6 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1921 | 1861 | 60 | 0 | 1652 | 3 | 640.3 | Dungeon | 1921 | 1861 | 60 | 0 | 1652 | 3 | 640.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 985 daAuts D:2: 657 daAuts D:3: 279 daAuts