dungeon1234 Level 1 of the Dungeon (2, -6, D:1) a +0 robe (12, -20, D:1) a +0 dagger (15, -7, D:1) a +0 ring mail (17, -38, D:1) a +0 club (20, -44, D:1) a +0 club a goblin skeleton (32, -48, D:1) a +0 short sword (34, -52, D:1) a ball python skeleton (38, -30, D:1) a +0 short sword (40, -55, D:1) a +0 short sword a ball python skeleton (41, -48, D:1) a frilled lizard skeleton (42, -28, D:1) a +0 plate armour (46, -20, D:1) a bat skeleton (54, -37, D:1) a bat skeleton (54, -35, D:1) a bat skeleton (57, -42, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) the +0 chain mail of the Merchant {+Inv rElec Int-2 Dex+3} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (4, -5, D:2) a quill talisman (6, -6, D:2) a parchment of Vampiric Draining (7, -8, D:2) a +0 sling