Dungeon Crawl Stone Soup version 0.35-a0-332-gb14e334c73 (webtiles) character file. Game seed: 6994423439024962340 353 dungeon1234 the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on May 1, 2026. Killed by miscasting Fulminant Prism (13 damage) ... on level 4 of the Dungeon. The game lasted 00:04:51 (2828 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 2828, Time: 00:04:52 Health: -1/32 AC: 2 Str: 4 XL: 6 Next: 35% Magic: 10/17 EV: 11 Int: 27 God: Gold: 169 SH: 0 Dex: 16 Spells: 7/18 levels left rFire . . . (100%) d - conjuration staff of Descent {rPois Int+2 Dex+3 Conj} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 169 gold pieces. Inventory: Missiles b - 14 poisoned darts c - 5 javelins f - a throwing net g - 6 curare-tipped darts Armour a - a +0 robe (worn) Magical Staves d - the conjuration staff of Descent (weapon) {rPois Int+2 Dex+3 Conj} (You acquired it on level 1 of the Dungeon) [staff of conjuration] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Jewellery h - a ring of resist corrosion Talismans e - a talisman of death Scrolls i - 7 scrolls of identify p - a scroll of poison c - a scroll of noise {unknown} Potions f - a potion of heal wounds {unknown} c - a potion of curing d - a potion of cancellation {unknown} e - a potion of enlightenment j - 2 potions of invisibility {unknown} l - 2 potions of might {unknown} k - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.7 Spellcasting * Level 6.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 100% 2d8 1% 2 b - Fulminant Prism Conj/Alch 20% 3d12 16% 4 c - Iskenderun's Mystic Conj/Tloc 41% 2d9 (+2d5 16% 4 d - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Kinetic Grapnel Frge 36% 1d5 6% 1 Sandblast Erth 18% 2d7 6% 1 Summon Small Mammal Summ 36% N/A 6% 1 Ensorcelled Hibernation Hex/Ice 18% N/A 9% 2 Lesser Beckoning Tloc 18% N/A 9% 2 Sigil of Binding Hex 9% N/A 19% 3 Dimensional Bullseye Hex/Tloc 4% N/A 52% 4 Infestation Necr 4% N/A 100% 8 Chain Lightning Conj/Air 20% 3d27 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21160 Temple: D:4-7 Altars: Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * A gnoll is nearby! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd and wearing a +0 scale mail (heavily wounded, 87% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll barely misses you. A gnoll is nearby! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd and wearing a +0 scale mail (almost dead, 87% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You hear a shout! You encounter a gnoll sergeant. It is wielding a +0 spear. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 16% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You miscast Fulminant Prism. You are caught in a violent explosion! You die... #.S......# #. #O#...#.## # #. #.##.##... .# #) ########.##.##.###.###. .[ #..<..##.#............ #. #......)รท...####.###.#######. #......)..#..........#...))j) #......##...#######..#)#####. #......####.@..j.......# #. ###.##.####.#######.$### ## #...........# #..# #.#.##.############j.# #.#.##.# #...j....# #.#.##.# #.######.# #.#.##.# #.# ####.# #......# #j# #....# ###.##.# #.# #.#### You could see a gnoll sergeant. Vanquished Creatures An ogre (D:4) A gnoll bouda (D:4) Jessica (D:2) A clockroach (D:4) Robin (D:2) 3 adders (D:4) 9 gnolls (D:4) 4 dart slugs An orc (D:4) 10 hobgoblins 2 quokkas 9 ball pythons 7 bats 8 endoplasms 2 frilled lizards 18 goblins 6 kobolds 3 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 253 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 556 | D:1 | Learned a level 2 spell: Searing Ray 570 | D:1 | Identified a scroll of acquirement 570 | D:1 | Acquired the conjuration staff of Descent {rPois Int+2 | Dex+3 Conj} 603 | D:2 | Encountered Jessica 605 | D:2 | Killed Jessica 606 | D:2 | Reached skill level 5 in Conjurations 606 | D:2 | Reached XP level 3. HP: 14/19 MP: 4/10 878 | D:2 | Encountered Robin 924 | D:2 | Reached XP level 4. HP: 14/24 MP: 0/12 930 | D:2 | Killed Robin 2127 | D:3 | Found a glowing silver altar of Zin. 2188 | D:3 | Learned a level 4 spell: Fulminant Prism 2193 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2222 | D:4 | Reached skill level 5 in Spellcasting 2286 | D:4 | Encountered an ogre 2306 | D:4 | Killed an ogre 2307 | D:4 | Reached XP level 5. HP: 27/28 MP: 2/15 2602 | D:4 | Reached XP level 6. HP: 11/32 MP: 3/17 2828 | D:4 | Killed by miscasting Fulminant Prism Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_rooms D:2: layout_rooms, uniq_jessica, uniq_robin D:3: layout_loops_ring, zin_scriptorium D:4: layout_loops_ring, nicolae_the_louvre Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 6 | 6.7 Conjurations | 5 6 | 6.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 34 | 1 || 35 Searing Ray | 29 | 55 || 84 Fulminant Prism | | 2 || 2 Iskenderun's Myst | | 1 || 1 Drink: Magic | | 1 || 1 Read: Identify | 2 | || 2 Acquirement | 1 | || 1 Revelation | | 1 || 1 Vulnerability | | 1 || 1 Amnesia | | 1 || 1 Poison | | 1 || 1 Butterflies | | 1 || 1 Armour: Robe | 15 | 22 || 37 Dodge: Dodged | 17 | 13 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2840 | 2677 | 163 | 0 | 2185 | 4 | 710.0 | Dungeon | 2840 | 2677 | 163 | 0 | 2185 | 4 | 710.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 930 daAuts D:2: 759 daAuts D:1: 608 daAuts D:4: 543 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+