Dungeon Crawl Stone Soup version 0.35-a0-546-gb2ce4df294 (webtiles) character file. Game seed: 8065256108085341138 24 dungeon1234 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on June 21, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:57 (672 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 672, Time: 00:00:57 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 1/8 EV: 11 Int: 22 God: Gold: 86 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -6) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of silence {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.9 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 52% 2d6 2% 2 b - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11326 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There are monsters nearby! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel sick. There are monsters nearby! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There are monsters nearby! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel sick. The adder bites you. You feel sick. You are no longer poisoned. The adder attacks as it pursues you! The adder barely misses you. The adder attacks as it pursues you! The adder closely misses you. There are monsters nearby! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 77% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) The adder bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder closely misses you. You die... j.>...)...†...####### ##.......####.......# #..)..j.# #######.# #.......# #.# ###...#.#### #.# #........# ##.###.# ##.....<.# #......# ...>.....^######..##### ##..........@..#......# #........####S#.####.# #..........##.#.# #........#.#.†#.# #.########......# #. ###.#### #.# #### #.# ..# #.# You could see an adder. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) 3 ball pythons (D:1) A frilled lizard (D:2) 7 goblins A kobold (D:1) 7 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 277 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 527 | D:1 | Learned a level 2 spell: Searing Ray 672 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_rooms D:2: layout_loops_ring, basic_ecumenical_altar Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 33 Searing Ray || 11 Armour: Robe || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 673 | 647 | 26 | 0 | 528 | 2 | 336.5 | Dungeon | 673 | 647 | 26 | 0 | 528 | 2 | 336.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 554 daAuts D:2: 118 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+