Dungeon Crawl Stone Soup version 0.35-a0-757-gf9a149a2b7 (webtiles) character file. Game seed: 13447876099988561069 210 dungeon1234 the Conjurer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on July 25, 2026. Slain by an ogre ... wielding a +0 giant spiked club (32 damage) ... on level 4 of the Dungeon. The game lasted 00:04:47 (1430 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1430, Time: 00:04:47 Health: -4/28 AC: 3 Str: 4 XL: 5 Next: 56% Magic: 6/15 EV: 11 Int: 25 God: Gold: 150 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 150 gold pieces. Inventory: Missiles d - 10 poisoned darts Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) c - an orb of guile Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} h - 2 scrolls of enchant weapon {unknown} k - 2 scrolls of poison {unknown} l - 2 scrolls of identify {unknown} Potions g - a potion of magic d - 2 potions of moonshine {unknown} f - 2 potions of haste {unknown} j - a potion of heal wounds {unknown} n - a potion of might {unknown} o - a potion of mutation {unknown} p - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.9 Spellcasting * Level 6.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 76% 2d7 1% 2 b - Fulminant Prism Conj/Alch 11% 3d9 21% 4 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 28% N/A 8% 1 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22568 Temple: D:4-7 Altars: Makhleb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History l - 2 scrolls labelled KUIPPOW YGAINU (gained 1) You encounter a hobgoblin. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter an ogre. It is wielding a +0 giant spiked club. Found a gnarled runed staff. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (94% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 94% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ######...###### ###+# #.............# ....^ #.............. ...... #.............. |..... #.............. ......####.............. ........................ ........................ #....O@................ #........#####.#####... #........# #...# #... ...######## ###.# #... .. #######.###... . #.........#... #.........#... #....†........ #....)........ You could see an ogre. Vanquished Creatures 2 scorpions (D:4) 4 adders (D:2) 2 ribbon worms (D:2) 3 dart slugs 6 endoplasms 5 hobgoblins 5 jackals 4 quokkas 5 ball pythons 7 bats A frilled lizard (D:2) 8 goblins 3 kobolds 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 183 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 186 | D:1 | Learned a level 2 spell: Searing Ray 505 | D:2 | Reached skill level 5 in Conjurations 505 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 664 | D:2 | Found a burning altar of Makhleb. 807 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/12 813 | D:2 | Learned a level 4 spell: Fulminant Prism 818 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1346 | D:4 | Reached skill level 5 in Spellcasting 1346 | D:4 | Reached XP level 5. HP: 22/28 MP: 5/14 1377 | D:4 | Reached skill level 6 in Conjurations 1424 | D:4 | Encountered an ogre 1430 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_clump_C, infiniplex_forest_lined_ring, infiniplex_forest_lined_room_2, infiniplex_forest_end_1, infiniplex_forest_lined_room_3, infiniplex_forest_lined_4_way, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_diagonal, grunt_decor_mini_mirrors D:2: layout_rooms, basic_altar, minmay_between D:3: layout_basic D:4: layout_basic, grunt_ministairs_3 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.9 Conjurations | 5 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 16 | || 16 Searing Ray | 26 | 25 || 51 Armour: Robe | 7 | 3 || 10 Dodge: Dodged | 7 | 2 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1430 | 324 | 1106 | 0 | 0 | 4 | 357.5 | Dungeon | 1430 | 324 | 1106 | 0 | 0 | 4 | 357.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 493 daAuts D:2: 394 daAuts D:3: 370 daAuts D:4: 172 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+