Dungeon Crawl Stone Soup version 0.35-a0-762-ge5bf83d7b5 (webtiles) character file. Game seed: 9767136558900132000 12 dungeon1234 the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on July 30, 2026. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (735 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 735, Time: 00:04:00 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 20% Magic: 3/8 EV: 11 Int: 22 God: Gold: 122 SH: 0 Dex: 13 Spells: 3/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: weak-willed A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of fog {unknown} k - a scroll of fear {unknown} l - a scroll of butterflies {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - 2 potions of heal wounds {unknown} j - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.6 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 48% 2d6 2% 2 b - Jinxbite Hex 6% 2d2 19% 2 z - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11263 Altars: Shops: D:1 =( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the ribbon worm! You kill the ribbon worm! You struggle to detach yourself from the web. You stop channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (chance to call a sprite on attack: 44%, 95% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You disentangle yourself. The jinxing sprites lose interest in you. The ribbon worm attacks as it pursues you! The ribbon worm bites you. The ribbon worm attacks as it pursues you! The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You encounter a rat. Found 11 gold pieces. The rat squeaks loudly. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You struggle to detach yourself from the web. You struggle to detach yourself from the web. You encounter an adder. You disentangle yourself. The ribbon worm bites you! You die... ######.......#.#.#.#... ##.....#........... #.#..#..##........ #...#...##........ #..#......#....... #.#..#........>... #...............S. #######.#w........ ###.@.r..... #......... #......... ##........ #........ ..#####.# ### # You could see a ribbon worm, an adder and a rat. Vanquished Creatures 2 ribbon worms (D:2) 2 quokkas A ball python (D:1) A bat (D:2) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 66 | D:1 | Found Ellir's Jewellery Shoppe. 504 | D:1 | Found Qekogalu's Weapon Shop. 589 | D:2 | Reached XP level 2. HP: 15/15 MP: 3/8 592 | D:2 | Learned a level 2 spell: Searing Ray 615 | D:2 | Learned a level 2 spell: Jinxbite 735 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_ring, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shop D:2: layout_rooms, serial_shops, nicolae_diamond_shop, hangedman_decor_opposing Action || total ---------------------------++------- Cast: Magic Dart || 13 Searing Ray || 5 Jinxbite || 2 Armour: Robe || 11 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 735 | 157 | 578 | 0 | 0 | 2 | 367.5 | Dungeon | 735 | 157 | 578 | 0 | 0 | 2 | 367.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 577 daAuts D:2: 158 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+