Dungeon Crawl Stone Soup version 0.35-a0-762-ge5bf83d7b5 (webtiles) character file. Game seed: 7204885670427867905 60 dungeon1234 the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on July 30, 2026. Shot with an arrow by a centaur (14 damage) ... on level 3 of the Dungeon. The game lasted 00:06:06 (982 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 982, Time: 00:06:07 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 82% Magic: 9/11 EV: 11 Int: 24 God: Gold: 84 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Missiles b - 2 poisoned darts c - 6 javelins Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity Scrolls c - 2 scrolls of fear {unknown} d - 5 scrolls of identify {unknown} e - a scroll of poison {unknown} h - 2 scrolls of teleportation {unknown} l - a scroll of enchant armour {unknown} m - a scroll of summoning {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} j - a potion of moonshine {unknown} k - a potion of curing {unknown} n - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.5 Spellcasting * Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 60% 2d6 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 5% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Anguish Hex/Necr 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16998 Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You enter the shallow water. Moving in this stuff is going to be slow. A nearby plant withers and dies. Things that are here: a +0 club; a goblin skeleton You now have 71 gold pieces (gained 14). Things that are here: a +0 dagger; a +0 dagger; a +0 sling You see here a +0 club. m - a scroll labelled WURIMYDITI Found a fizzy blue potion. n - a fizzy blue potion There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. Found 13 gold pieces. You now have 84 gold pieces (gained 13). You encounter Terence the Veteran and a centaur. The centaur is carrying a +0 shortbow. The centaur shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (90% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ##..≈≈§≈≈≈ ##........ #........ #....c@.# #....... #.....###### ##........... #....@..# #.......# .. #.......# . ##.....## .# ##...### . ###...# .# ###.# ###.# #.## ####..<# #..####...<###.. You could see a centaur and Terence. Vanquished Creatures Robin (D:2) An adder (D:2) A dart slug (D:2) 4 endoplasms 7 hobgoblins 4 quokkas 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards 13 goblins 3 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 25 | D:1 | Found a faded altar of an unknown god. 168 | D:1 | Reached XP level 2. HP: 6/15 MP: 2/8 171 | D:1 | Learned a level 2 spell: Searing Ray 565 | D:2 | Reached skill level 5 in Conjurations 565 | D:2 | Reached XP level 3. HP: 18/19 MP: 4/10 570 | D:2 | Encountered Robin 621 | D:2 | Killed Robin 979 | D:3 | Encountered Terence 979 | D:3 | Encountered a centaur 982 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring, shapermc_ecumenical_altar_venn D:2: layout_rooms, serial_bayou, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_pond_c, serial_bayou_pond_c, uniq_robin D:3: layout_rooms, evilmike_ruin_ashenzari, mainiacjoe_overflow_concentric_impassable, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 42 Searing Ray || 16 Armour: Robe || 26 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1000 | 332 | 668 | 0 | 0 | 3 | 333.3 | Dungeon | 1000 | 332 | 668 | 0 | 0 | 3 | 333.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 519 daAuts D:2: 454 daAuts D:3: 26 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+