Dungeon Crawl Stone Soup version 0.35-a0-825-g2ba693354f (webtiles) character file. Game seed: 6970361113735955697 141 dungeon1234 the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Aug 3, 2026. Slain by an adder (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:54 (1224 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1224, Time: 00:04:55 Health: -3/28 AC: 3 Str: 4 XL: 5 Next: 3% Magic: 0/14 EV: 11 Int: 25 God: Gold: 134 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ b - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 164 gold pieces. You spent 30 gold pieces at shops. Inventory: Missiles d - a throwing net {!f} Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery b - a ring of willpower (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} j - 2 scrolls of summoning {unknown} k - a scroll of vulnerability {unknown} l - a scroll of teleportation {unknown} m - a scroll of fog {unknown} Potions g - a potion of magic {!q!d} d - a potion of attraction {unknown} f - 2 potions of curing {unknown} n - a potion of haste {unknown} o - a potion of enlightenment {unknown} p - a potion of might {unknown} q - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.0 Spellcasting * Level 5.6 Conjurations + Level 2.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 d - Searing Ray Conj 68% 2d6 1% 2 w - Fulminant Prism Conj/Alch 12% 3d9 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 44% 1d2 5% 1 Summon Small Mammal Summ 24% N/A 9% 1 Blink Tloc 12% N/A 12% 2 Gloom Hex/Necr 12% N/A 24% 3 Rending Blade Conj/Frge 20% 2d7 26% 4 Vhi's Electric Charge Tloc/Air 12% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16775 Altars: Shops: D:2 ( Annotations: D:3 exclusion: 2 fulminant prisms Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Blast zone marked at the prism. A nearby plant withers and dies. x3 The gnoll hits you from afar with a +0 spear. You encounter an orc. It is wielding a +0 hand axe. Your fulminant prism crackles loudly. You take 5 damage, and have 8/24 hp. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the plant! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the plant! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the gnoll!! You kill the gnoll! The blast of energy engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the plant! The plant begins to die. The plant is lightly damaged. You encounter an orc. It is wielding a +0 trident. The adder barely misses you. You hear a shout! Your Spellcasting skill increases to level 5! You have reached level 5! Low HP: Be careful! (Y or N to confirm.) The dice are ABSOLUTELY not on your side...... You take 7 damage, and have 1/28 hp. Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (79% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The adder bites you. You die... ..~~~~≈~....# .≈≈≈≈~~~~.◊.# #.# .~~~~~~~~♣◊.# #.# ◊~≈~~~~~~~..# #.# .?~~≈~~~~~~.## #.# ..?~~~~.†..◊.# #.# .◊.~~~...◊)◊.# #.# ..◊.~~...◊...## #.# ◊........S@...######.# .#.#.o..#####.....##.# ....o#### #####.##.# ###.# #....# #. ###.## # #.# #.# #.# #.# You could see an adder and 2 orcs. Vanquished Creatures An orc priest (D:3) A clockroach (D:3) A gnoll (D:3) 4 adders A dart slug (D:1) 2 orcs (D:3) 3 endoplasms 4 hobgoblins 2 jackals (D:2) 3 quokkas 3 ball pythons (D:1) 8 bats 4 frilled lizards 3 goblins 7 kobolds 3 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 422 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 429 | D:1 | Learned a level 2 spell: Searing Ray 695 | D:2 | Reached XP level 3. HP: 2/19 MP: 0/10 993 | D:2 | Found Luta's Weapon Shop. 1002 | D:2 | Bought a throwing net for 30 gold pieces 1071 | D:3 | Reached XP level 4. HP: 3/24 MP: 5/12 1124 | D:3 | Learned a level 4 spell: Fulminant Prism 1129 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1223 | D:3 | HP: 1/24 [gnoll/+0 spear (7)] 1224 | D:3 | Reached XP level 5. HP: 1/28 MP: 2/14 1224 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic, minmay_nonomino_d4 D:2: layout_basic, serial_shops, shop D:3: layout_loops_ring, serial_shops, nicolae_shop_trees, guppyfry_early_lair_pool, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 | 2.0 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 4 || 9 Melee: Unarmed | 5 | 4 || 9 Cast: Magic Dart | 11 | || 11 Searing Ray | 34 | 4 || 38 Fulminant Prism | | 2 || 2 Armour: Robe | 45 | 5 || 50 Dodge: Dodged | 33 | 2 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1223 | 1202 | 21 | 83 | 0 | 3 | 407.7 | Dungeon | 1223 | 1202 | 21 | 83 | 0 | 3 | 407.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 646 daAuts D:2: 387 daAuts D:3: 189 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+