eadaral Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, -27, D:1) a +0 leather armour (6, 12, D:1) a jackal corpse (skeletalised by now) (7, 13, D:1) a +0 mace (10, -26, D:1) a +0 dagger a goblin skeleton (12, -26, D:1) a +0 dagger a goblin skeleton (18, -30, D:1) a +0 dagger (18, 14, D:1) a +0 flail a gnoll corpse (skeletalised by now) (22, -20, D:1) a rat skeleton a rat skeleton (23, -20, D:1) a +0 dagger a goblin skeleton (23, 14, D:1) a ring of protection from cold (28, -18, D:1) 6 stones (34, -19, D:1) a ball python skeleton (39, 1, D:1) a +0 hand axe (41, -23, D:1) a +0 leather armour (44, -34, D:1) a +0 dagger (44, -19, D:1) a +0 whip (45, -34, D:1) a +0 short sword a stone (45, -17, D:1) a ball python skeleton a goblin skeleton (46, 11, D:1) a rat skeleton (58, -32, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Kumifiuk's Weapon Shop a +0 bardiche (90 gold) a +0 spear (30 gold) 5 boomerangs (100 gold) a +0 hand axe of electrocution (95 gold) a +0 dagger (20 gold) a +0 short sword (30 gold) a +0 whip (25 gold) 2 stones (2 gold) (0, 0, D:2) a rat corpse (skeletalised by now) (18, -16, D:2) a quokka corpse (skeletalised by now) (18, -14, D:2) a +0 mace (37, -29, D:2) the ring "Exovih" {rElec rC+++ Will+ Slay-5 Stlth+} [ring of willpower] Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (40, -39, D:2) an amulet of faith (48, -23, D:2) an adder skeleton (49, -30, D:2) a beast talisman (52, -31, D:2) a +6 ring of intelligence (54, -28, D:2) a hobgoblin skeleton (55, -17, D:2) a +0 ring mail (57, -4, D:2) a +0 club a kobold skeleton (57, -3, D:2) a bat skeleton (59, -3, D:2) a bat skeleton (65, 0, D:2) a ball python corpse (skeletalised by now) (65, 1, D:2) a +0 club (67, -56, D:2) a rat corpse (skeletalised by now) (69, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (73, 0, D:2) a +0 quarterstaff (74, -1, D:2) a +0 war axe (74, 1, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a bat corpse (0, 3, D:3) a +0 dagger (still there?) a +3 whip of venom (still there?) an orc corpse (still there?) a ball python corpse (still there?) (0, 24, D:3) a +0 dagger (1, -2, D:3) a +0 dagger a +0 robe an orc corpse (1, 36, D:3) a +0 hand axe (2, 1, D:3) a +0 whip an orc corpse (3, 14, D:3) a +0 sling (5, 12, D:3) 9 stones (11, 22, D:3) a jackal corpse (11, 23, D:3) a jackal corpse (12, 25, D:3) a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) (35, 36, D:3) a rat corpse (skeletalised by now) (41, -19, D:3) 5 stones (42, 13, D:3) a +0 club (44, 23, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (44, 24, D:3) a jackal corpse (skeletalised by now) (45, 3, D:3) 11 gold pieces (47, 7, D:3) a potion of might