Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 10143668459909164616 28 eadaral the Apothecary (level 3, -1/26 HPs) Began as a Merfolk Alchemist on Nov 22, 2024. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1267 turns). eadaral the Apothecary (Merfolk Alchemist) Turns: 1267, Time: 00:02:07 Health: -1/26 AC: 4 Str: 9 (10) XL: 3 Next: 12% Magic: 2/6 EV: 12 Int: 12 (14) God: Gold: 90 SH: 0 Dex: 13 (14) Spells: 5/6 levels left rFire . . . g - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons f - a +0 short sword g - a +0 spear (weapon) Missiles l - 3 datura-tipped darts Armour a - a +0 robe (worn) e - a +1 pair of gloves (worn) Potions b - 2 potions of magic i - a potion of might k - a potion of degeneration Skills: * Level 1.0 Fighting * Level 1.3 Polearms * Level 3.2 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting + Level 1.0 Conjurations * Level 4.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Summon Small Mammal Summ 4% N/A 26% 1 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Call Imp Summ 2% N/A 38% 2 Olgreb's Toxic Radiance Alch 11% N/A 41% 4 Call Canine Familiar Summ 1% N/A 63% 3 Sigil of Binding Hex 1% N/A 63% 3 Sticky Flame Fire/Alch 6% 2d4 73% 4 Dimensional Bullseye Hex/Tloc 0% N/A 95% 4 Summon Blazeheart Golem Fire/Summ 1% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm is lightly wounded. The endoplasm hits you. Sigmund casts a spell at you. You resist with significant effort. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. The endoplasm closely misses you. Sigmund barely misses you. The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The endoplasm misses you. You hit the endoplasm. The endoplasm is moderately wounded. Something hits you. The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. Something hits you! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm attacks as it pursues you! The endoplasm closely misses you. It was a potion of might. You feel very mighty all of a sudden. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The endoplasm looks more healthy. Something hits you. You die... ..... #.. (... #.. ...## # #.. .. ...# .. ... .. ..# ... #. .#+#.####.... ..#......$.. #. #.###.#.J##.##### #. .. ......#..@....... .#.#.# #....#...###. #..#.#. #...##.### ..#.#.# #.#.##.# #..#.#. ...#.##.# +.#.#.# #####.##.# ..#.#. #....# ##.#.# ####.# #.#.#. ###.###########.#.# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 3 bats 3 endoplasms A giant cockroach (D:2) 2 goblins (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 2 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 370 | D:1 | Reached skill level 1 in Conjurations 457 | D:1 | Reached skill level 1 in Polearms 575 | D:1 | Reached skill level 1 in Fighting 852 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1251 | D:2 | Noticed Sigmund 1267 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, st_stairs_6, minivault_23, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Conjurations | 1 | 1.0 Polearms | 1 | 1.3 Fighting | 1 | 1.0 Stealth | | 2.1 Spellcasting | | 2.1 Alchemy | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 5 Spear || 10 Cast: Sting || 41 Use: Scroll || 4 Potion || 2 Stab: Sleeping || 1 Armour: Robe || 17 Dodge: Dodged || 25