eadaral Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 10, D:1) 3 stones (7, 5, D:1) a +0 spear (7, 28, D:1) a bat skeleton (14, 0, D:1) 8 stones (14, 11, D:1) a hobgoblin corpse (skeletalised by now) (14, 16, D:1) a +0 club 4 stones (15, -3, D:1) a +0 short sword (15, 25, D:1) a +0 dagger a kobold skeleton (17, 4, D:1) a +0 dagger of venom (19, 0, D:1) a +0 leather armour (19, 36, D:1) a +0 spear (20, 28, D:1) a +0 dagger a goblin skeleton (21, -3, D:1) a ball python corpse (skeletalised by now) (21, 13, D:1) a stone (22, 41, D:1) 3 stones (25, -3, D:1) a +0 trident (30, 13, D:1) a +0 dagger a goblin skeleton (30, 17, D:1) a +0 hand axe (30, 20, D:1) a hobgoblin skeleton (36, 17, D:1) 8 stones (37, 25, D:1) a +0 scimitar (40, 10, D:1) a jackal corpse (skeletalised by now) (40, 11, D:1) a jackal corpse (skeletalised by now) (41, 11, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (1, -12, D:2) a serpent talisman (4, 25, D:2) a +0 dagger (7, -10, D:2) a +0 dagger (10, 18, D:2) a +0 dagger (18, 8, D:2) a quokka corpse (skeletalised by now) (36, 0, D:2) a +0 ring mail (39, -2, D:2) a bat skeleton (41, -3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 5 stones (3, -12, D:3) a +0 dagger a goblin corpse (6, -10, D:3) a rat corpse (7, -10, D:3) a potion of degeneration (10, -16, D:3) a +0 cloak (16, -8, D:3) a +1 halberd of venom (still there?) a +0 sling (still there?) a +0 dagger (still there?) a goblin corpse (still there?) (20, -8, D:3) a +0 dagger (26, -14, D:3) a book of the Senses (36, -16, D:3) a +0 whip a +0 plate armour a kobold corpse (37, -10, D:3) a +0 cloak (39, -2, D:3) the +0 chain mail of the Vaults {Harm Int+6} (still there?) Int+6: It affects your intelligence (+6). Harm: It increases damage dealt and taken. a +0 leather armour (still there?) (45, -12, D:3) a +0 club a +0 dagger a +0 mace a +0 short sword a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (49, -12, D:3) 4 stones (52, -13, D:3) an adder corpse (skeletalised by now)