Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 7359150058553496036 1 eadaral the Vexing (level 1, 15/15 HPs) Began as a Formicid Hexslinger on Dec 1, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (70 turns). eadaral the Vexing (Formicid Hexslinger) Turns: 70, Time: 00:00:12 Health: 15/15 AC: 2 Str: 12 XL: 1 Next: 22% Magic: 2/2 EV: 11 Int: 12 God: Gold: 38 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of revelation {unknown} Skills: + Level 1.1 Fighting + Level 2.0 Ranged Weapons + Level 1.7 Dodging + Level 1.1 Spellcasting + Level 3.6 Hexes + Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% N/A 10% 2 Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (eadaral.rc:135) Welcome, eadaral the Formicid Hexslinger. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labelled ZUOJAS YH LIL. Found a staircase leading out of the dungeon. d - a scroll labelled ZUOJAS YH LIL You now have 15 gold pieces. You open the gate. Found a stone staircase leading down. There is an open gate here. You see here a +0 whip of venom. You now have 22 gold pieces (gained 7). You now have 30 gold pieces (gained 8). You sense a monster nearby. You now have 38 gold pieces (gained 8). An endoplasm comes into view. An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..###.#.###.#####.# #.#.# #.# { #.#.###.#####.# #.............# ###.###.###### #.# #.# #.##[###.# #........# #####@#### #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 70 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring, shapermc_ecumenical_altar_acropolis Action || total ---------------------------++------- Fire: Sling || 1