Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 5297070627258236034 434280 eadaral the Eclecticist (level 24, -6/166 HPs) Began as a Djinni Earth Elementalist on Sept 6, 2025. Was an Initiate of Gozag. Mangled by a vault guard ... wielding a +0 war axe (10 damage) ... on level 5 of the Vaults. The game lasted 01:51:20 (47630 turns). eadaral the Eclecticist (DjEE) Turns: 47630, Time: 01:51:21 Health: -6/166 AC: 14 Str: 13 XL: 24 Next: 78% Gold: 2906 EV: 21 Int: 28 God: Gozag SH: 10 Dex: 23 rFire + + + B - staff of Resourcefulness {Fire Earth} rCold + + . U - +2 buckler of the Akabeko {rF+ rC+ Regen+ Str+2} rNeg . . . S - +1 leather armour of a ziggurat {rElec Regen+} rPois ∞ T - +2 hat {Int+3} rElec + V - +2 cloak {rCorr} rCorr + (no gloves) SInv . L - amulet "Fitsanef" {Acrobat Regen+ Slay+2} Will ++... o - ring "Ceneowut" {rElec AC+4 Dex+7} Stlth ++ K - ring of protection from cold HPRegen 2.87/turn %: acrobat, infuse magic (-7 HP) @: brilliant, resistant, flying, hasted, studying 2 skills, very quick A: sickness immunity, fire resistance 3, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, strong 1, evolution 1 }: 3/15 runes: decaying, serpentine, slimy a: Imbue Servitor, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You visited 8 branches of the dungeon, and saw 43 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 21291 gold pieces. You spent 8079 gold pieces at shops. You paid 10306 gold pieces to Gozag. Inventory: Armour H - the +4 skin of Zhor {*Englaciate rC+++ SInv} (You found it in an ice cave) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. R - a +2 cloak of cold resistance S - the +1 leather armour of a ziggurat (worn) {rElec Regen+} (You bought it in a shop on level 9 of the Dungeon) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. T - a +2 hat of intelligence (worn) U - the +2 buckler of the Akabeko (worn) {rF+ rC+ Regen+ Str+2} (You found it on level 15 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). V - a +2 cloak of preservation (worn) W - the +5 Storm Queen's Shield {shock, Fly rElec} (You bought it in a shop on level 9 of the Dungeon) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. Magical Staves B - the staff of Resourcefulness (weapon) {Fire Earth} (You found it on level 9 of the Dungeon) [staff of earth] Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. I - the staff of Muulut {rElec rPois rC- rCorr Fire Alch} (You found it on level 5 of the Pits of Slime) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. Jewellery o - the ring "Ceneowut" (worn) {rElec AC+4 Dex+7} (You bought it in a shop on level 6 of the Dungeon) [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Dex+7: It affects your dexterity (+7). s - a ring of see invisible w - the ring "Xeteuder" {rC+ Will+ Str+6 Int-2} (You found it on level 9 of the Dungeon) [ring of strength] rC+: It protects you from cold. Will+: It increases your willpower. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). K - a ring of protection from cold (worn) L - the amulet "Fitsanef" (worn) {Acrobat Regen+ Slay+2} (You acquired it on level 2 of the Lair of Beasts) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). P - the ring "Qeihomo" {rF+ rC- rN+ rCorr Dex+6} (You found it on level 3 of the Elven Halls) [ring of resist corrosion] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Z - the amulet of the Air {Inacc Fly rElec RMsl Air} (You bought it in a shop on level 1 of the Snake Pit) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. Wands b - a wand of digging (18) j - a wand of light (7) N - a wand of paralysis (32) O - a wand of polymorph (11) X - a wand of mindburst (21) Scrolls i - 12 scrolls of identify k - 3 scrolls of butterflies l - 11 scrolls of fear m - 20 scrolls of teleportation p - 2 scrolls of enchant armour r - 13 scrolls of blinking u - 5 scrolls of fog A - 8 scrolls of immolation D - 7 scrolls of poison E - 5 scrolls of torment G - 3 scrolls of silence M - 9 scrolls of revelation Potions a - 2 potions of cancellation c - 3 potions of lignification d - 10 potions of haste f - 6 potions of resistance g - 6 potions of might h - 16 potions of curing t - 2 potions of brilliance v - 8 potions of attraction y - 2 potions of ambrosia z - 6 potions of heal wounds C - a potion of berserk rage F - 4 potions of mutation Y - 3 potions of enlightenment Miscellaneous q - a +0 phantom mirror J - a +2 Gell's gravitambourine (2/2) Q - a +1 sack of spiders Talismans e - a talisman of death n - a storm talisman Skills: - Level 12.5 Fighting - Level 7.5 Armour - Level 13.8 Dodging - Level 2.6 Stealth - Level 10.4 Shields - Level 5.8 Unarmed Combat - Level 20.1 Spellcasting - Level 20.1 Conjurations - Level 20.1 Hexes - Level 20.1 Summonings - Level 20.1 Necromancy - Level 20.1 Translocations - Level 20.1 Forgecraft - Level 20.1 Fire Magic - Level 20.1 Ice Magic - Level 20.1 Air Magic - Level 20.1 Earth Magic - Level 20.1 Alchemy - Level 10.5 Evocations * Level 19.0 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d10% 4 b - Spellspark Servitor Conj/Frge 59% N/A 1% 7 c - Haunt Necr/Summ 59% N/A 1% 7 d - Rimeblight Ice/Necr 59% 2d11 (prim1% 7 e - Malign Gateway Summ/Tloc 59% N/A 1% 7 f - Hoarfrost Cannonade Ice/Frge 59% 3d9/3d19 0% 5 g - Static Discharge Conj/Air 100% 3-8/arc 0% 2 h - Petrify Alch/Erth 100% N/A 0% 4 i - Poisonous Vapours Alch/Air 100% 1d4 0% 1 j - Frozen Ramparts Ice 100% 1d16 0% 3 k - Brom's Barrelling Bo Conj/Erth 100% 2d14 0% 4 l - Permafrost Eruption Ice/Erth 71% 2x4d14 1% 6 m - Stone Arrow Conj/Erth 100% 3d13 0% 3 n - Hailstorm Conj/Ice 100% 3d16 0% 3 o - Passwall Erth 100% N/A 0% 3 p - Sandblast Erth 100% 2d20 0% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:9 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Makhleb Okawaru Qazlal Ru Wu Jian Xom Yredelemnul Zin Beogh Lugonu Shops: D:3 ( D:6 = D:9 [?[*=?*[* Orc:2 :??[ Elf:2 * Snake:1 =:= Vaults:1 [ Vaults:4 ( Portals: Abyss: Lair:5 Annotations: Elf:2 2 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are almost immune to the effects of heat. (rF+++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are strong. (Str +4, Int/Dex -1) You have hidden genetic potential. Message History The vault guard is heavily wounded. The shards of blighted ice hits the vault guard! The vault guard is severely wounded. The shards of blighted ice hits the vault guard! The vault guard is moderately wounded. You block the vault guard's attack. The vault guard hits you from afar with a +0 bardiche. The vault guard misses you. You block the vault guard's attack. The vault guard hits you but does no damage. The vault guard hits you with a +0 war axe! The vault guard completely misses you. The vault guard hits you from afar with a +3 partisan of protection! The vault guard hits you from afar with a +0 glaive. The vault guard hits you from afar with a +0 glaive of flaming. The vault guard hits you from afar with a +0 partisan! You hear a shout! x6; You hear a horrible gurgling sound! Casting: Rimeblight (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Rimeblight (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vault guard, wielding a +3 battleaxe and wearing a +0 plate armour of willpower (moderately wounded) You feel a surge of power! A stygian plague fills the vault guard's body. The vault guard is unaffected. x2; You block the vault guard's attack. x2 The vault guard barely misses you. The vault guard hits you with a +3 battleaxe!! The vault guard completely misses you. x2 The vault guard hits you with a +0 great sword! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +1 vampiric long sword!! * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +0 glaive of flaming! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The vault guard barely misses you. The vault guard hits you but does no damage. The vault guard hits you with a +0 war axe! You die... Your body crumbles into a pile of gold. #....#...# #....#...# #....#...## +##....#.... #....p..... ##...pppp.##### .....ppppp..... ....