Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 13976981121602977885 27 eadaral the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Sept 11, 2025. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (732 turns). eadaral the Magician (Djinni Conjurer) Turns: 732, Time: 00:01:32 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 76 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of poison {unknown} Potions b - a potion of curing {unknown} d - a potion of resistance {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The goblin barely misses you. The searing ray hits the goblin. You kill the goblin! The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone hits you. You stop channelling your searing ray. The kobold throws a stone. The stone hits you. Things that are here: a +0 dagger; a goblin corpse You focus your ray upon the kobold. The searing ray misses the kobold. (Press . to maintain the ray.) The searing ray misses the kobold. The kobold hits you with a +2 short sword of holy wrath. You are too injured to fight recklessly! The searing ray hits the kobold! You kill the kobold! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You finish channelling your searing ray. The ribbon worm barely misses you. Your magical contamination has completely faded away. The web tears apart. The ribbon worm closely misses you. The ribbon worm attacks as it pursues you! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (catching its breath, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ###....#..######.........# #....#.......'.........# #....#...#####........... #....#..........#####[.... #....#..#######.# ...... #....#........#.# ...... #....#......#.#.# #..#<#.#.#.####.. #........@....... #.##.####w...###. #.........)..# ####.........# ...........# ........#.#.. ........#.#... ........#.# ... ........#.# .. You could see a ribbon worm (catching breath). Vanquished Creatures An adder (D:2) A dart slug (D:2) 4 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons A bat (D:2) 2 goblins A kobold (D:2) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Djinni Conjurer began the quest for the Orb. 0 | D:1 | eadaral set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 160 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 567 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 567 | D:2 | Learned a level 1 spell: Foxfire 732 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_rooms, minmay_close_crescents D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 15 Searing Ray || 13 Use: Scroll || 1 Armour: Robe || 9 Dodge: Dodged || 11