Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 13929502444852915214 39 eadaral the Magician (level 3, -13/25 HPs) Began as a Djinni Conjurer on Sept 11, 2025. Was a Follower of Makhleb. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (2126 turns). eadaral the Magician (Djinni Conjurer) Turns: 2126, Time: 00:02:00 Health: -13/25 AC: 3 Str: 6 XL: 3 Next: 67% Gold: 123 EV: 11 Int: 21 God: Makhleb [*.....] SH: 0 Dex: 11 rFire + + . i - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . e - scarf {shadows} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-14 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 123 gold pieces. Inventory: Armour a - a +1 robe (worn) e - a scarf of shadows (worn) Magical Staves i - a staff of conjuration (weapon) Scrolls f - 2 scrolls of teleportation Potions b - a potion of ambrosia {unknown} c - a potion of cancellation {unknown} d - a potion of brilliance {unknown} g - a potion of lignification {unknown} h - a potion of curing {unknown} j - a potion of attraction {unknown} Skills: * Level 0.3 Fighting * Level 2.2 Dodging + Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy * Level 0.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 62% 2d6 3% 2 c - Fulminant Prism Conj/Alch 15% 3d11 22% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 22% 4 e - Poisonous Vapours Alch/Air 84% 1d3 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (82% to hit) You feel a surge of power! You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You convulse! * * * LOW HITPOINT WARNING * * * Okay, then. The searing ray hits Crazy Yiuf! Crazy Yiuf is almost dead. * * * LOW HITPOINT WARNING * * * Crazy Yiuf completely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... #......# #...# ###### ######## #..## .....# ##.## .....# ##### #..# .....# #).⌠# ##..# ###### #...# ##...# .....# ... #..#.####### .....# #j# ###......... .....# #@## #......... .....# ##.# #.######## .....# #.## ###'### #.. .....# ##.# #.....# #.# .....# ##.## #.....# #.# .....### ### ##.).# #.....# #.# .......###.# #....# ###.### #.# ........##.# #.)..# #.# #.# ........##.#####..## #.# #.# You could see Crazy Yiuf. Vanquished Creatures 4 dart slugs 4 endoplasms 3 hobgoblins (D:1) 6 jackals (D:1) 6 ball pythons A frilled lizard (D:1) 6 goblins A kobold (D:1) 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Djinni Conjurer began the quest for the Orb. 0 | D:1 | eadaral set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 172 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 323 | D:1 | Found a faded altar of an unknown god. 337 | D:1 | Prayed at the altar of an unknown god. 337 | D:1 | Became a worshipper of Makhleb the Destroyer 337 | D:1 | Reached * piety under Makhleb 411 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 411 | D:1 | Learned a level 1 spell: Poisonous Vapours 1454 | D:2 | Noticed Crazy Yiuf 2126 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, hellmonk_ecumenical_altar_dog_temple D:2: layout_basic, amcnicky_mini_pool_small, minmay_misc_feat_more_columns, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.3 Dodging | | 2.2 Stealth | | 1.5 Invocations | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 20 Searing Ray || 24 Use: Scroll || 2 Armour: Robe || 12 Dodge: Dodged || 8