Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 8085827571395099587 162 eadaral the Magician (level 5, -3/36 HPs) Began as a Djinni Conjurer on Sept 11, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:10 (2578 turns). eadaral the Magician (Djinni Conjurer) Turns: 2578, Time: 00:03:10 Health: -3/36 AC: 2 Str: 6 XL: 5 Next: 71% Gold: 192 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . c - staff of death rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 192 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of death (weapon) Jewellery h - a +4 ring of protection Scrolls d - a scroll of poison i - a scroll of blinking {unknown} Potions b - a potion of curing {unknown} e - a potion of invisibility {unknown} f - a potion of brilliance {unknown} g - a potion of cancellation {unknown} j - a potion of lignification {unknown} Skills: * Level 0.7 Fighting * Level 2.4 Dodging + Level 1.6 Stealth * Level 4.9 Spellcasting * Level 4.9 Conjurations * Level 4.9 Hexes * Level 4.9 Summonings * Level 4.9 Necromancy * Level 4.9 Translocations * Level 4.9 Forgecraft * Level 4.9 Fire Magic * Level 4.9 Ice Magic * Level 4.9 Air Magic * Level 4.9 Earth Magic * Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Apportation Tloc 50% N/A 1% 1 f - Momentum Strike Conj/Tloc 50% 3d9 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The orc shouts! The searing ray misses the gnoll. The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 spear. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is lightly wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The orc throws a boomerang. The boomerang closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll misses you. The gnoll hits you from afar with a +0 spear! You are too injured to fight recklessly! You stop channelling your searing ray. The orc throws a boomerang. The boomerang closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... .. #..# .. #..' #. #..# #..#..### #.##..#>...#### #.....o)....... #j# #.# #@#### #.##.##.## #........# ........##.## ##.#######.# # #.# #.# #.##### #.....# You could see a gnoll and an orc. Vanquished Creatures An iguana (D:3) 4 gnolls (D:3) 4 adders 10 orcs 3 ribbon worms (D:3) 4 endoplasms 4 giant cockroaches 2 hobgoblins 3 quokkas 3 ball pythons 8 bats 3 frilled lizards 4 goblins 5 kobolds 2 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Djinni Conjurer began the quest for the Orb. 0 | D:1 | eadaral set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 296 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1125 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1125 | D:2 | Learned a level 1 spell: Apportation 1399 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 2080 | D:3 | Found an opulent altar of Gozag. 2329 | D:3 | Reached XP level 5. HP: 33/36 MP: 0/0 2329 | D:3 | Learned a level 2 spell: Momentum Strike 2578 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_corners, chequers_serial_rivers_large_b D:2: layout_loops_cross D:3: minmay_door_path, layout_loops_ring, nicolae_uskayaw_en_pointe, minitemple, minmay_misc_feat_hallway Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Fighting | | 0.7 Dodging | | 2.4 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Staff | 1 | 1 || 2 Cast: Magic Dart | 16 | || 16 Searing Ray | 22 | 28 || 50 Use: Scroll | 1 | 1 || 2 Armour: Robe | 14 | 9 || 23 Dodge: Dodged | 10 | 10 || 20