Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 4264823260052607083 39 eadaral the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Sept 12, 2025. Slain by a gnoll ... wielding a +0 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (653 turns). eadaral the Magician (Djinni Conjurer) Turns: 653, Time: 00:01:34 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 70% Gold: 35 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of identify Skills: * Level 0.3 Fighting * Level 2.3 Dodging + Level 1.6 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the gnoll. The gnoll is severely wounded. You hear a shout! The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll closely misses you. A gnoll comes into view. It is wielding a +0 flail of protection. You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll closely misses you. You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray misses the gnoll. The gnoll barely misses you. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 flail of protection! You are too injured to fight recklessly! The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you with a +0 flail of protection! You die... ### #.. #.# #.# ## #.# # #.# #.# #.# #)######.#########.## #.j@......)........# #.###.##.........#.. #.# #.##.###.###.#.# #. #.##.# #.# #.#.# # #.##.# #.###.#.# #.##.# #.#....<# #.##.# #.#.#.### #<##.# #.#.#.# #.#.#.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A giant cockroach (D:1) 2 hobgoblins (D:1) A ball python (D:1) 4 bats (D:1) 4 endoplasms (D:1) 2 frilled lizards (D:1) 5 goblins (D:1) 4 kobolds 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Djinni Conjurer began the quest for the Orb. 0 | D:1 | eadaral set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 482 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 482 | D:1 | Learned a level 1 spell: Summon Small Mammal 653 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms D:2: layout_loops_ring, basic_ecumenical_altar, serial_shops, shop, minmay_tetromino_l4 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.3 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 17 Use: Scroll || 5 Armour: Robe || 5 Dodge: Dodged || 7