Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 8724699202734215920 118 eadaral the Magician (level 5, -2/36 HPs) Began as a Djinni Conjurer on Sept 12, 2025. Slain by Ijyb ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:05 (2538 turns). eadaral the Magician (Djinni Conjurer) Turns: 2538, Time: 00:04:05 Health: -2/36 AC: 3 Str: 6 XL: 5 Next: 23% Gold: 89 EV: 6 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + c - +0 pair of gloves SInv + (no amulet) Will ..... h - ring of resist corrosion Stlth + e - ring of see invisible HPRegen 0.26/turn %: infuse magic (-3 HP) @: confused, vertiginous, flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery e - a ring of see invisible (worn) h - a ring of resist corrosion (worn) l - a ring of fire Scrolls b - 2 scrolls of fog d - a scroll of blinking g - a scroll of identify i - a scroll of amnesia k - a scroll of enchant weapon Potions f - a potion of brilliance Skills: * Level 0.6 Fighting * Level 2.4 Dodging + Level 1.6 Stealth * Level 4.6 Spellcasting * Level 4.6 Conjurations * Level 4.6 Hexes * Level 4.6 Summonings * Level 4.6 Necromancy * Level 4.6 Translocations * Level 4.6 Forgecraft * Level 4.6 Fire Magic * Level 4.6 Ice Magic * Level 4.6 Air Magic * Level 4.6 Earth Magic * Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 28% 4 b - Fulminant Prism Conj/Alch 12% 3d9 28% 4 c - Searing Ray Conj 50% 2d6 6% 2 d - Magic Dart Conj 100% 1d8 4% 1 e - Kinetic Grapnel Frge 100% 1d8 4% 1 f - Scorch Fire 50% 2d7 6% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You resist with some effort. You feel less confused. Ijyb screams, "It's all mine!" Casting: Scorch (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the hobgoblin. The hobgoblin is almost dead. The hobgoblin's fire resistance burns away. Ijyb screams, "It's all mine!" Ijyb hits you with a +0 club. Flames lash the hobgoblin. The hobgoblin is burned terribly! You kill the hobgoblin! Ijyb closely misses you. Flames lash Ijyb. Ijyb resists. Ijyb is moderately wounded. Ijyb's fire resistance burns away. Ijyb zaps a wand. You resist with some effort. Flames lash Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. You are too injured to fight recklessly! Casting: Scorch (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash Ijyb but do no damage. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash Ijyb. Ijyb is almost dead. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. Your will is overpowered! You are confused. It was a potion of moonshine. You feel tipsy. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of invisibility. You fade into invisibility! Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" ......... #.......# ###### #.......# # #..... ##.......# .. +..... #........#.### #..... #............# #..... #..........#.####..... ##....@...#.#.#........ #..?.g....#.#.#.#..###. #.....###.#.#.......... ###.....###.#.#......#... #............<....#...... #.##.#......#####.####### ......#......'..##... #.............##.###### +.......###....# # You could see Ijyb (unable to see you, combustible). Vanquished Creatures A gnoll (D:1) 4 adders (D:2) 3 ribbon worms 2 dart slugs 7 endoplasms 8 giant cockroaches 9 hobgoblins 2 jackals (D:1) A quokka (D:1) 7 ball pythons 8 bats 2 frilled lizards 9 goblins 3 kobolds 6 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Djinni Conjurer began the quest for the Orb. 0 | D:1 | eadaral set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 719 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 719 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1229 | D:1 | Reached XP level 4. HP: 12/31 MP: 0/0 1946 | D:2 | Reached XP level 5. HP: 34/36 MP: 0/0 1946 | D:2 | Learned a level 2 spell: Scorch 2512 | D:3 | Noticed Ijyb 2538 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, minmay_quantized D:2: minmay_razor_zed, layout_basic, minmay_door_square D:3: layout_basic, minitemple, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Fighting | | 0.6 Dodging | | 2.4 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | 1 || 3 Cast: Magic Dart | 13 | || 13 Searing Ray | 22 | 17 || 39 Scorch | | 26 || 26 Use: Potion | 1 | 3 || 4 Scroll | | 6 || 6 Armour: Robe | 16 | 25 || 41 Dodge: Dodged | 16 | 25 || 41