Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 16106946474269235955 26 eadaral the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Sept 12, 2025. Killed from afar by Natasha (7 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:43 (775 turns). eadaral the Magician (Djinni Conjurer) Turns: 775, Time: 00:01:44 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 22% Gold: 59 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois āˆž (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant armour {unknown} f - a scroll of identify {unknown} Potions c - a potion of lignification {unknown} d - a potion of magic {unknown} Skills: * Level 0.2 Fighting * Level 2.2 Dodging + Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hear a shout! A jackal is nearby! The searing ray misses the jackal. The searing ray hits the jackal! You kill the jackal! A jackal comes into view. A jackal is nearby! The searing ray hits the jackal. The jackal is severely wounded. You finish channelling your searing ray. You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You stop channelling your searing ray. Terence the Veteran comes into view. He is wielding a +0 mace. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Natasha, Servant of Life and Death comes into view. The searing ray hits Terence. Terence is heavily wounded. Natasha hisses angrily. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! You are too injured to fight recklessly! The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. Natasha casts a spell. Terence completely misses you. Okay, then. Natasha stares at you and mumbles some strange words. The magic dart hits you! You die... Natasha curls up and begins to purr. #.. Pā‰ˆ#P.###...#### #####.. #.PP......... .....!. #P.........# #..†######.~........# # #..5...#PP.........#.# #..h.@.#...........#.#### #####...#.......#........ #...#....).†..<..# #>#.@..#####.##### #.##.#.# #.# #......# #.# #..###.# #(# .... #.# ... #.#... ..# ... # #. ### ... # You could see Terence, Natasha and a cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 jackals (D:2) A quokka (D:1) 4 ball pythons (D:1) 5 bats A frilled lizard (D:1) 7 goblins (D:1) 4 kobolds 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Djinni Conjurer began the quest for the Orb. 0 | D:1 | eadaral set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 520 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 520 | D:1 | Learned a level 1 spell: Summon Small Mammal 764 | D:2 | Noticed Terence 766 | D:2 | Noticed Natasha 775 | D:2 | Killed from afar by Natasha Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: layout_loops_cross, shapermc_ecumenical_altar_mp_ritualfount, serial_shops, shop, uniq_sigmund, uniq_natasha, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 12 Searing Ray || 22 Use: Scroll || 1 Potion || 1 Armour: Robe || 10 Dodge: Dodged || 6