Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 4765202047278808382 155 eadaral the Magician (level 5, -3/36 HPs) Began as a Djinni Conjurer on Sept 13, 2025. Slain by a hornet (10 damage) ... on level 4 of the Dungeon. The game lasted 00:04:09 (2275 turns). eadaral the Magician (Djinni Conjurer) Turns: 2275, Time: 00:04:09 Health: -3/36 AC: 3 Str: 6 XL: 5 Next: 63% Gold: 261 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + + g - staff of earth rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... h - ring "Nedwal" {rF+ rC+ Slay+4} Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, antennae 1, iridescent scales 1, deformed body a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 261 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet f - a +2 helmet Magical Staves g - a staff of earth (weapon) Jewellery h - the ring "Nedwal" (worn) {rF+ rC+ Slay+4} (You acquired it on level 3 of the Dungeon) [ring of slaying] rF+: It protects you from fire. rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Wands l - a wand of paralysis (10) Scrolls e - a scroll of fear i - a scroll of blinking k - a scroll of fog Potions b - a potion of cancellation d - a potion of magic {unknown} Skills: * Level 0.6 Fighting * Level 2.4 Dodging + Level 1.7 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Forgecraft * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 b - Fulminant Prism Conj/Alch 12% 3d8 16% 4 c - Searing Ray Conj 50% 2d6 2% 2 d - Magic Dart Conj 100% 1d8 1% 1 e - Slow Hex 100% N/A 1% 1 f - Scorch Fire 50% 2d7 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Zin Shops: D:3 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small antennae on your head. You are partially covered in iridescent scales. (AC +2) Armour fits poorly on your strangely shaped body. Message History The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone misses you. The kobold throws a stone. The stone hits you. Flames lash the kobold but do no damage. Flames lash the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +2 dagger of protection; 4 stones; a kobold corpse A hornet comes into view. The hornet buzzes angrily. Flames lash the hornet but do no damage. A hobgoblin comes into view. Flames lash the hornet. The hornet is moderately wounded. The hornet's fire resistance burns away. The hornet misses you. The hornet barely misses you. Flames lash the hornet. The hornet is moderately wounded. The hornet barely misses you. Flames lash the hobgoblin. You kill the hobgoblin! The hornet stings you! The hornet barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Scorch (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the hornet. The hornet is burned terribly! The hornet is severely wounded. The hornet stings you! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the hornet. The hornet is burned terribly! The hornet is almost dead. * * * LOW HITPOINT WARNING * * * The hornet stings you! You die... ............. ............ ........... #.......... .....†.. ..... # #.y# #. #####@# #.###.....# ##..#..##### #.....#### ....###....####### .. #####.......## ..........###..### #########......... #...#.#.#.# You could see a hornet (combustible). Vanquished Creatures A bombardier beetle (D:3) 6 adders 5 dart slugs 2 ribbon worms 4 endoplasms A giant cockroach (D:3) 8 hobgoblins 2 jackals (D:2) 7 quokkas 7 ball pythons 8 bats 3 frilled lizards 8 goblins 6 kobolds 3 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Djinni Conjurer began the quest for the Orb. 0 | D:1 | eadaral set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 145 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 594 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 594 | D:1 | Learned a level 1 spell: Slow 1122 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1330 | D:2 | Identified the medusa talisman of Bitterness {Will+} 1470 | D:3 | Found Zin's Purification Station. 1473 | D:3 | Found a glowing silver altar of Zin. 1700 | D:3 | Reached XP level 5. HP: 12/36 MP: 0/0 1700 | D:3 | Learned a level 2 spell: Scorch 1894 | D:3 | Found a faded altar of an unknown god. 2174 | D:3 | Identified a scroll of acquirement 2174 | D:3 | Acquired the ring "Nedwal" {rF+ rC+ Slay+4} 2181 | D:3 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 2181 | D:3 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 2182 | D:3 | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 2182 | D:3 | Lost mutation: You expend health (3 HP) to strengthen your | wands. [potion of mutation] 2182 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2182 | D:3 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 2182 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 2268 | D:4 | Noticed a hornet 2275 | D:4 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic D:2: layout_basic, kennysheep_pointless_box D:3: layout_rooms, zin_purify, shapermc_ecumenical_altar_gd D:4: layout_rooms, nicolae_uskayaw_suspiria, serial_glass, glass_columns_c, glass_columns_c, glass_columns_c Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Fighting | | 0.6 Dodging | | 2.4 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | | 2 || 2 Cast: Magic Dart | 41 | || 41 Searing Ray | 21 | 14 || 35 Scorch | | 22 || 22 Use: Scroll | 2 | 7 || 9 Potion | | 2 || 2 Armour: Robe | 10 | 17 || 27 Dodge: Dodged | 12 | 13 || 25