Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 5707237017937908128 25 eadaral the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on Sept 13, 2025. Was a Follower of Uskayaw. Got out of the dungeon alive. The game lasted 00:01:31 (326 turns). eadaral the Magician (Djinni Conjurer) Turns: 326, Time: 00:01:31 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 6 EV: 11 Int: 21 God: Uskayaw [*.....] SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Stomp You escaped. You worshipped Uskayaw. Uskayaw was noncommittal. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Potions b - a potion of curing {unknown} Skills: * Level 0.2 Fighting * Level 2.2 Dodging + Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Foxfire Conj/Fire 80% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Uskayaw Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the bat! (Press . to maintain the ray.) The endoplasm quivers. The searing ray hits the endoplasm. You kill the endoplasm! You finish channelling your searing ray. You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Foxfire wells up from within. Spell assigned to 'e'. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An endoplasm is nearby! You stop channelling your searing ray. Found a faded altar of an unknown god. An endoplasm is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. c - a scroll labelled GEUKHUISUBB There is a faded altar of an unknown god here. This altar belongs to (a) Uskayaw, (b) Ashenzari or (c) Jiyva, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Uskayaw accepts your prayer! Uskayaw welcomes you! You can now stomp with the beat. What level of the Dungeon? (default 1, ? - help) Things that are here: a +0 spear; a gnoll corpse You see here a bat skeleton. There is a staircase leading out of the dungeon here. You have escaped! .### ##....#..# #ß ...# ##..#....# #. ##.##### #..##..### #.###. .......###.###.## #....∩ #..#####......## #####. ...##....#.#...# #. ..####..######.## #♣ ..#.......## ##.## ##### ..#.#####..## #.@# #.... #...# #.#.#######.# #.### #########..#.# ..# #.# ###.....##..#### #.# #.# ..†...#.###....## #.# #.# ....#.....###.#.###.# #.# #####..###.#...#..#.# #.# # #..###.##.##.##.#########.# # #......##:....#...........# There were no monsters in sight! Vanquished Creatures 2 gnolls (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) 3 bats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Djinni Conjurer began the quest for the Orb. 0 | D:1 | eadaral set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 134 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 229 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 229 | D:1 | Learned a level 1 spell: Foxfire 229 | D:1 | Found a faded altar of an unknown god. 243 | D:1 | Prayed at the altar of an unknown god. 243 | D:1 | Became a worshipper of Uskayaw the Reveller 243 | D:1 | Reached * piety under Uskayaw 326 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 3 Dodge: Dodged || 6