Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11959440734686563423 20 eadaral the Shooter (level 2, 0/21 HPs) Began as a Coglin Hexslinger on May 14, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:18 (1124 turns). eadaral the Shooter (Coglin Hexslinger) Turns: 1124, Time: 00:01:18 Health: 0/21 AC: 2 Str: 8 XL: 2 Next: 79% Magic: 3/3 EV: 11 Int: 12 God: Gold: 65 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling {Xue} rCold . . . (100%) d - +0 sling {Wilhemina} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -8), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, wild magic 1, persistent drain, ephemeral shield a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Xue} d - a +0 sling (offhand) {Wilhemina} Armour b - a +0 robe (worn) Scrolls p - a scroll of poison i - a scroll of identify Potions e - a potion of enlightenment Skills: - Level 1.0 Fighting + Level 2.9 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 38% 3 Tukima's Dance Hex 9% N/A 38% 3 Grave Claw Necr 0% 2d7 50% 2 Inner Flame Hex/Fire 6% N/A 50% 3 Summon Ice Beast Ice/Summ 0% N/A 73% 3 Cause Fear Hex 4% N/A 77% 4 Dimensional Bullseye Hex/Tloc 2% N/A 90% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Your spells are a little harder to cast, but a little more powerful. Your health recovers twice as slowly from being drained. A shield forms around you when casting spells or using Invocations. (SH +7) Message History You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. The adder is lightly wounded. You shoot a sling bullet. The sling bullet misses the adder. You feel sick. The adder bites you but does no damage. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder barely misses you. It was a potion of mutation. You feel extremely strange. You begin to recover more slowly from draining effects. You feel less in control of your magic. Ambient excess energy starts collecting around you. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Okay, then. Okay, then. Unknown command. You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You shoot a sling bullet. The sling bullet barely misses the adder. You die... ### ### #######.### #.# #@........### ..## #S######....###.## ...# ###......## ...#.#######.......## ........#......#.#.#.# .### ##.#.####...#...## . ###.....). )# ##...##. #.#.##. You could see an adder. Vanquished Creatures 2 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) 5 ball pythons (D:1) 4 bats 3 goblins (D:1) 2 kobolds 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 43 | D:1 | Found Loejaw's Weapon Boutique. 292 | D:1 | Reached XP level 2. HP: 11/21 MP: 3/3 587 | D:1 | Learned a level 2 spell: Jinxbite 1122 | D:2 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 1122 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1122 | D:2 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 1123 | D:2 | HP: 1/21 [poisoned by an adder] 1124 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_corners, serial_shops, nicolae_shop_rolling_square, minmay_indecisive_spiral D:2: layout_loops_cross, hex_tiny, grunt_decor_clamped, minmay_tromino_v2, darby_desolate_dusts Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.9 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 102 Drink: Mutation || 1 Read: Identify || 1 Immolation || 1 Armour: Robe || 22 Dodge: Dodged || 8