eese300 Level 1 of the Dungeon [Shop] Douvoec's Antique Weapon Emporium a +0 mace (60 gold) a +0 club (10 gold) a +0 whip (50 gold) the +7 hand axe of Melee {protect, +Blink Dex+4} (1220 gold) +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +8 trident "Fuskeja" {flame, rF+} (1206 gold) rF+: It protects you from fire. It cannot be enchanted further. the +6 battleaxe "Dafecrew" {venom, rF- Dex+4 SInv} (1092 gold) rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 spear (60 gold) [Shop] Domotuke's Antique Weapon Shop a +0 sling (39 gold) a +0 quarterstaff (130 gold) a +0 dagger (52 gold) a +0 long sword (91 gold) a +0 hand axe (78 gold) a +4 short sword of draining (712 gold) a +0 arbalest of draining (403 gold) a +0 sling (39 gold) [Shop] Ihiune's Jewellery Shoppe an amulet of dissipation (unknown) (300 gold) the ring "Haurymacw" {rElec MP+7 AC+4 Int-4 Dex+7} (710 gold) [ring of protection] rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). AC+4: It affects your AC (+4). Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). the ring of Duul {rN+ rCorr} (326 gold) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a ring of resist corrosion (unknown) (200 gold) the ring of Xom's Sleight of Hands {rC- rN+ rCorr Wiz Dex+3 SInv} (503 gold) [ring of wizardry] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a rimehorn talisman (125 gold) a +5 ring of evasion (unknown) (360 gold) [Shop] Vishycos's Antique Armour Boutique a +2 pair of boots of stealth (580 gold) a +0 leather armour (54 gold) a +0 robe (24 gold) a +1 crystal plate armour (1809 gold) a +0 chain mail of poison resistance (270 gold) the Charlatan's Orb {orb Charlatan} (324 gold) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. It cannot be enchanted further. a +0 robe (24 gold) the +1 robe of Misconduct {Harm Dex+3 Slay+3} (858 gold) Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +1 ring mail "Tivurph" {rF+} (621 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 leather armour (54 gold) (4, -11, D:1) a +0 short sword of freezing (4, 28, D:1) a +0 dagger (12, -17, D:1) a frilled lizard skeleton (21, 4, D:1) a +0 short sword a stone (21, 9, D:1) a +0 club a quokka skeleton (21, 13, D:1) a jackal skeleton (23, 12, D:1) a jackal skeleton (31, 15, D:1) a jackal skeleton (33, 15, D:1) a jackal skeleton a jackal skeleton (37, -18, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a scroll of immolation (3, 2, D:2) a scroll of teleportation