Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7095065738476186298 8 eggrice the Conjurer (level 2, 0/20 HPs) Began as a Gnoll Conjurer on Mar 3, 2026. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:45 (248 turns). eggrice the Conjurer (Gnoll Conjurer) Turns: 248, Time: 00:00:45 Health: 0/20 AC: 2 Str: 6 XL: 2 Next: 8% Magic: 1/7 EV: 12 Int: 17 God: Gold: 14 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -3) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 0.2 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. The adder barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The bat misses you. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the adder. The adder is lightly wounded. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The bat hits you. You die... #... #.# .$... ..#.##.##. ... ........ .... #.....##... #........ #......# #.####......### #.......b.....### .......@#####...# .......S..# ###....# #......##.# ##.... ##....# .# #.. ##..# # . ### You could see an adder and a bat. Vanquished Creatures 2 dart slugs (D:1) A hobgoblin (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eggrice the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 90 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 157 | D:1 | Learned a level 2 spell: Searing Ray 234 | D:1 | You fall into a shaft and drop 1 floor! 248 | D:2 | HP: 1/20 [adder (1)] 248 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_ring D:2: minmay_diamond_boxcup, layout_rooms, minivault_19, st_stairs_5, kennysheep_pointless_box, minmay_misc_feat_square, item_on_display_a_b, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 16 Bite || 3 Punch || 1 Cast: Magic Dart || 9 Searing Ray || 3 Armour: Robe || 18 Dodge: Dodged || 16