eggrice Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -18, D:1) a jackal skeleton a hobgoblin skeleton (7, -19, D:1) a jackal skeleton (14, -38, D:1) a jackal corpse (skeletalised by now) (17, -31, D:1) a +0 sling (20, 9, D:1) a +0 robe (21, -26, D:1) a quokka skeleton (24, 7, D:1) 4 boomerangs (26, 15, D:1) a bat corpse (skeletalised by now) (34, -27, D:1) a ball python corpse (skeletalised by now) (47, -3, D:1) a rat corpse (skeletalised by now) (50, -16, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (3, 15, D:2) a +0 short sword 3 stones a kobold skeleton (17, -12, D:2) the +1 pair of gloves "Karosawk" {rElec rPois rF+ Str+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). It can be maximally enchanted to +2. (24, -11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, 8, D:2) a rat skeleton (29, -21, D:2) a frilled lizard corpse (skeletalised by now) (29, -20, D:2) an adder corpse (skeletalised by now) (44, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (45, 5, D:2) an inkwell talisman Level 3 of the Dungeon (0, 0, D:3) a +0 whip (2, 8, D:3) a scroll of teleportation