Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 14607902626099248217 72 eggrice the Chiller (level 4, 0/33 HPs) Began as a Merfolk Ice Elementalist on Mar 28, 2026. Slain by a water moccasin (5 damage) ... on level 4 of the Dungeon. The game lasted 00:02:18 (1522 turns). eggrice the Chiller (Merfolk Ice Elementalist) Turns: 1522, Time: 00:02:19 Health: 0/33 AC: 4 Str: 8 XL: 4 Next: 26% Magic: 13/16 EV: 11 Int: 14 God: Gold: 76 SH: 0 Dex: 16 Spells: 3/7 levels left rFire . . . (100%) e - +0 spear (pain) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) g - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.25/turn f - ring of magical power MPRegen 0.15/turn %: no passive effects @: freezing walls A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 4 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons b - a +0 long sword e - a +0 spear of pain (weapon) Armour a - a +0 robe d - a +0 leather armour (worn) g - a +0 cloak (worn) Jewellery c - a +4 ring of slaying (worn) f - a ring of magical power (worn) Scrolls c - 4 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of fear {unknown} h - a scroll of noise {unknown} Potions g - a potion of magic f - a potion of might {unknown} Skills: - Level 2.0 Fighting - Level 3.1 Long Blades * Level 1.4 Polearms - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 6% 1 b - Frozen Ramparts Ice 26% 1d4 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 13% N/A 17% 3 Kinetic Grapnel Frge 4% 1d4 34% 1 Summon Ice Beast Ice/Summ 7% N/A 38% 3 Mercury Arrow Conj/Alch 2% 2d5 45% 2 Scorch Fire 2% 2d5 45% 2 Vampiric Draining Necr 1% 2d6 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of fire. Altars: Dithmenos Elyvilon Hepliaklqana Makhleb Sif Muna Trog Wu Jian Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The water moccasin poisons you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You completely miss the water moccasin. You feel extremely sick. The water moccasin bites you. You are too injured to fight recklessly! Okay, then. Casting: Frozen Ramparts (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Frozen Ramparts (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 17% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You feel very sick. The wall freezes the water moccasin. The water moccasin seems to slow down. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The wall freezes the water moccasin but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The wall freezes the water moccasin. The water moccasin bites you. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin is no longer moving slowly. The wall freezes the water moccasin. The water moccasin misses you. You hit the water moccasin. The water moccasin is heavily wounded. The wall freezes the water moccasin. The water moccasin barely misses you. You miss the water moccasin. The water moccasin is heavily wounded. The wall freezes the water moccasin but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The wall freezes the water moccasin but does no damage. The water moccasin bites you. You die... #.#####...######.# #.#### .................# #.. ##.####.########## #.# ##.......... #.. #.##........!# ..............+ ..............# ...###....#+#.# ### ####@# . #.S..# ###...# /#...# # #.. . You could see a water moccasin. Vanquished Creatures 2 adders (D:2) 3 gnolls (D:2) A dart slug (D:1) An orc (D:4) 3 endoplasms A hobgoblin (D:1) 3 quokkas (D:1) 5 ball pythons 2 bats 2 frilled lizards (D:1) 3 goblins 4 kobolds 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eggrice the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 158 | D:1 | Reached skill level 1 in Fighting 321 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 594 | D:1 | Reached skill level 1 in Long Blades 953 | D:2 | Reached XP level 3. HP: 22/27 MP: 6/6 957 | D:2 | Learned a level 3 spell: Frozen Ramparts 1130 | D:2 | Reached XP level 4. HP: 9/33 MP: 3/7 1132 | D:2 | Reached skill level 1 in Polearms 1386 | D:2 | You fall into a shaft and drop 2 floors! 1417 | D:4 | Found a staircase to the Ecumenical Temple. 1420 | D:4 | Found a statue of an orb of fire. 1421 | D:4 | Found a statue of an orb of fire. 1453 | Temple | Entered the Ecumenical Temple 1510 | D:4 | Encountered a water moccasin 1522 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_loops_corners, minmay_misc_feat_roman D:2: layout_loops_ring, shapermc_ecumenical_altar_totnotflames, minmay_distorted, uniq_crazy_yiuf_cottage D:4: layout_basic, nicolae_qazlal_console_elemental, minmay_temple_entry_overgrown, uniq_sigmund, uniq_eustachio Temple: hellmonk_temple_micro_hex Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Long Blades | 2 3 | 3.1 Polearms | 1 | 1.4 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Ice Magic | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 85 | 27 || 112 Melee: Long sword | 15 | || 15 Unarmed | 10 | || 10 Spear | 60 | 27 || 87 Cast: Freeze | 3 | || 3 Frozen Ramparts | 1 | 1 || 2 Drink: Curing | | 1 || 1 Stab: Sleeping | 6 | || 6 Armour: Robe | 7 | || 7 Leather armour | 40 | 19 || 59 Dodge: Dodged | 42 | 8 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1533 | 1468 | 65 | 0 | 1171 | 4 | 383.2 | Dungeon | 1530 | 1465 | 65 | 0 | 1171 | 3 | 510.0 | Temple | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 931 daAuts D:2: 464 daAuts D:4: 135 daAuts Temple: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+