Dungeon Crawl Stone Soup version 0.35-a0-241-g5b54ce7fc3 (webtiles) character file. Game seed: 6391652976560616460 408000 eggrice the Metallomancer (level 23, -1/155 HPs) Began as a Gargoyle Earth Elementalist on Mar 28, 2026. Was the Champion of Vehumet. Killed from afar by an ancient lich (63 damage) ... with a crystal spear ... on level 5 of the Vaults on Mar 29, 2026. The game lasted 02:26:28 (44111 turns). eggrice the Metallomancer (GrEE) Turns: 44111, Time: 02:26:29 Health: -1/155 AC: 35 Str: 12 XL: 23 Next: 44% Magic: 46/46 EV: 24 Int: 29 God: Vehumet [******] Gold: 2136 SH: 6 Dex: 10 Spells: 1/60 levels left rFire + . . (50%) m - staff of earth rCold + + . (33%) P - +2 buckler rNeg + + . (20%) w - +3 troll leather armour rPois ∞ (0%) N - +1 helmet "Risuaw" {Rampage rC+ rN+ Int-2} rElec + (33%) j - +0 cloak rCorr . (100%) y - +2 pair of gloves {Parrying} SInv + r - +3 pair of boots "Vikleewn" {rC+ Int+4} Will +.... I - amulet "Vovu" {Acrobat rF+ Regen+} Stlth ++ F - ring of the Hare {EV+10} HPRegen 2.05/turn H - ring of wizardry MPRegen 0.30/turn %: acrobat, clarity, rampage, wizardry (x1) @: on vortex cooldown, marked, flying, slowed, studying 2 skills, very slow A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, see invisible, clarity }: 2/15 runes: decaying, gossamer a: Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 38 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Ice Cave. You collected 6069 gold pieces. You spent 3933 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger e - a +1 dagger of venom h - a +2 dagger of venom Missiles S - 2 throwing nets (quivered) Armour a - a +0 robe d - a +1 leather armour j - a +0 cloak (worn) k - the +1 robe of the Hippogriff {rC++ Slay+2} (You bought it in a shop on level 3 of the Dungeon) rC++: It greatly protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. q - an orb of stardust r - the +3 pair of boots "Vikleewn" (worn) {rC+ Int+4} (You acquired it on level 7 of the Dungeon) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. s - a +0 helmet t - a +0 pair of gloves of stealth u - a +0 buckler w - a +3 troll leather armour (worn) y - a +2 pair of gloves of parrying (worn) B - a +2 hat D - the +0 helmet of Duty {Stlth+} (You found it on level 13 of the Dungeon) Stlth+: It makes you more stealthy. It cannot be enchanted further. N - the +1 helmet "Risuaw" (worn) {Rampage rC+ rN+ Int-2} (You found it in the Necropolis) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. P - a +2 buckler (worn) Magical Staves m - a staff of earth (weapon) Jewellery c - an amulet of regeneration f - a +5 ring of evasion g - a ring of see invisible i - a ring of protection from fire l - a ring of magical power n - an amulet of wildshape o - a ring of flight p - a ring of willpower v - a ring of magical power x - an amulet of magic regeneration z - a +6 ring of strength A - a +5 ring of evasion C - a +6 ring of intelligence E - a ring of protection from fire F - the ring of the Hare (worn) {EV+10} (You took it off a centaur warrior on level 13 of the Dungeon) [ring of evasion] EV+10: It affects your evasion (+10). G - the amulet of Laasypt {^Contam Acrobat ^Drain rElec rN+++} (You found it on level 14 of the Dungeon) [amulet of the acrobat] ^Contam: It causes magical contamination when unequipped. Acrobat: It increases your evasion after moving or waiting. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. H - a ring of wizardry (worn) I - the amulet "Vovu" (worn) {Acrobat rF+ Regen+} (You bought it in a shop on level 15 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. J - a +4 ring of protection K - a +4 ring of protection L - an amulet of the acrobat M - an amulet of reflection O - the ring "Doth" {rC++ Will+ rCorr} (You found it in the Necropolis) [ring of willpower] rC++: It greatly protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. R - the amulet "Kimoheqe" {Faith Rampage rF++ Str-5 Stlth-} (You found it on level 2 of the Vaults) [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF++: It greatly protects you from fire. Str-5: It affects your strength (-5). Stlth-: It makes you less stealthy. Talismans Q - a talisman of death Wands c - a wand of roots (30) d - a wand of digging (28) e - a wand of charming (41) b - a wand of light (18) p - a wand of polymorph (10) a - a wand of flame (98) f - a wand of mindburst (10) Scrolls i - 9 scrolls of identify f - 2 scrolls of fear p - 7 scrolls of poison t - 11 scrolls of teleportation N - 5 scrolls of noise V - 2 scrolls of vulnerability w - 5 scrolls of enchant weapon T - 2 scrolls of torment g - 4 scrolls of fog W - 2 scrolls of brand weapon I - 3 scrolls of immolation r - 4 scrolls of revelation b - 6 scrolls of blinking a - 3 scrolls of enchant armour x - a scroll of amnesia Potions L - 5 potions of lignification m - 5 potions of might C - 6 potions of cancellation c - 11 potions of curing a - 7 potions of ambrosia B - a potion of berserk rage e - 5 potions of enlightenment A - 7 potions of attraction h - 2 potions of haste i - 5 potions of invisibility Miscellaneous i - a +1 lightning rod (4/4) g - a +0 sack of spiders h - a +0 tin of tremorstones (2/2) Skills: * Level 19.0 Fighting - Level 5.2 Armour - Level 12.2 Dodging - Level 3.1 Stealth - Level 5.0 Shields - Level 19.0 Spellcasting - Level 6.0 Conjurations - Level 21.0 Ice Magic - Level 23.0 Earth Magic - Level 5.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shatter Erth 63% 3d47* 2% 9 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Brom's Barrelling Bo Conj/Erth 100% 2d14 1% 4 d - Bombard Conj/Erth 53% 9d9 1% 6 e - Hellfire Mortar Fire/Erth/Frge 41% 4d14 9% 7 f - Permafrost Eruption Ice/Erth 62% 2x4d13 1% 6 g - Ozocubu's Refrigerat Ice 49% 4d18 1% 7 h - Lehudib's Crystal Sp Conj/Erth 53% 10d12 4% 8 i - Polar Vortex Ice 49% 12d6* 4% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 22% (3-5)d10 96% 8 Chain Lightning Conj/Air 22% 3d30 100% 9 Sandblast Erth 100% 2d20 0% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Shock Conj/Air 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Frozen Ramparts Ice 100% 1d16 0% 3 Ozocubu's Armour Ice 99% N/A 0% 3 Passwall Erth 100% N/A 0% 3 Blink Tloc 54% N/A 1% 2 Call Imp Summ 54% N/A 1% 2 Construct Spike Launche Frge 54% 2d5 1% 2 Jinxbite Hex 54% 2d3 1% 2 Lesser Beckoning Tloc 54% N/A 1% 2 Mercury Arrow Conj/Alch 90% 2d11 1% 2 Scorch Fire 54% 2d7 1% 2 Inner Flame Hex/Fire 27% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 39% N/A 1% 3 Volatile Blastmotes Fire/Tloc 54% 2d14 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Flame Wave Conj/Fire 45% 2d12 1% 4 Iskenderun's Battlesphe Conj/Frge 45% 2d12 1% 4 Leda's Liquefaction Alch/Erth 48% N/A 1% 4 Petrify Alch/Erth 48% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 48% N/A 1% 5 Freezing Cloud Conj/Ice/Air 34% 6-21 1% 5 Hoarfrost Cannonade Ice/Frge 36% 3d8/3d16 1% 5 Metabolic Englaciation Hex/Ice 36% N/A 1% 5 Sculpt Simulacrum Ice/Alch 36% N/A 1% 6 Airstrike Air 13% 2d(2-18) 2% 4 Ignite Poison Fire/Alch 27% N/A 2% 4 Irradiate Conj/Alch 22% 3d19 2% 5 Confusing Touch Hex 27% N/A 3% 3 Fugue of the Fallen Necr 27% N/A 3% 3 Launch Clockwork Bee Frge 27% N/A 3% 3 Tukima's Dance Hex 27% N/A 3% 3 Rimeblight Ice/Necr 36% 2d8 (prima3% 7 Nazja's Percussive Temp Frge 13% 4d6 7% 5 Cause Fear Hex 13% N/A 10% 4 Cigotuvi's Putrefaction Necr/Air 27% N/A 10% 4 Dispel Undead Necr 27% 3d13 10% 4 Eringya's Surprising Cr Summ 27% N/A 10% 4 Martyr's Knell Necr/Summ 27% N/A 10% 4 Passage of Golubria Tloc 27% N/A 10% 4 Conjure Ball Lightning Conj/Air 22% 3x3d6 11% 6 Splinterfrost Shell Ice/Frge 36% 6d13 12% 7 Orb of Destruction Conj 29% 9d9 17% 7 Alistair's Intoxication Alch 18% N/A 26% 5 Alistair's Walking Alem Alch/Frge 27% N/A 26% 5 Curse of Agony Necr 27% N/A 26% 5 Eringya's Noxious Bog Alch 13% 4d6 32% 6 Death Channel Necr 13% N/A 80% 6 Dispersal Tloc 13% N/A 80% 6 Forge Phalanx Beetle Frge 13% N/A 80% 6 Summon Cactus Giant Summ 13% N/A 80% 6 Summon Hydra Summ 13% N/A 100% 7 Maxwell's Capacitive Co Air 13% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (2/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 ? D:3 (![ D:14 * D:15 = Orc:1 :: Orc:2 (*:*:[ Elf:2 :( Vaults:2 [: Annotations: Elf:2 6 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +17) You have supernaturally acute vision. (SInv) You possess an exceptional clarity of mind. Message History You encounter a yaktaur captain. It is carrying a +4 arbalest. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you. You partially resist. You feel drained. The yaktaur captain shoots an arrow. The arrow misses you. The yaktaur shoots a bolt. The bolt completely misses you. The ancient lich casts a spell. The ancient lich flickers and vanishes for a moment. The yaktaur captain shoots an arrow. You block the arrow. You encounter a vault guard. It is wielding a +0 great sword. You encounter a vault guard. It is wielding a +4 great sword. The deep elf high priest utters a dark prayer and points at you. Your life force is offered up. The deep elf high priest is healed. The golden dragon is healed. The yaktaur captain is healed. The shadow dragon is healed. The ancient lich is healed. The yaktaur is healed. The stone giant throws a large rock. The large rock completely misses you. The deep elf demonologist leaves your sight. Your life force feels restored. Your Fighting skill increases to level 19! Read: 3 scrolls of fear Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The deep elf high priest resists with some effort. The golden dragon resists with almost no effort. The vault warden looks frightened! The stone giant resists with some effort. The yaktaur captain looks frightened! The deep elf annihilator looks frightened! The yaktaur captain resists with some effort. The shadow dragon looks frightened! The war gargoyle is unaffected. The ancient lich is unaffected. The vault guard looks frightened! The war gargoyle is unaffected. The ironbound preserver looks frightened! The yaktaur easily resists. The yaktaur looks frightened! The orc looks frightened! The vault guard looks frightened! The ancient lich points at you and mumbles some strange words. The crystal spear hits you!!! You die... ..........)g.....<<.p ....p...c.c†).$.<..