Dungeon Crawl Stone Soup version 0.35-a0-242-gcee09e4548 (webtiles) character file. Game seed: 7506142941705156787 52 eggrice the Poker (level 3, -1/27 HPs) Began as a Merfolk Gladiator on Apr 1, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1592 turns). eggrice the Poker (Merfolk Gladiator) Turns: 1592, Time: 00:01:33 Health: -1/27 AC: 5 Str: 14 XL: 3 Next: 85% Magic: 3/3 EV: 12 Int: 7 God: Gold: 50 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ h - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 pair of boots (worn) g - a +0 ring mail Jewellery h - a ring of resist corrosion (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of noise {unknown} e - a scroll of blinking {unknown} h - a scroll of amnesia {unknown} j - a scroll of teleportation {unknown} Skills: - Level 2.1 Fighting * Level 6.6 Polearms - Level 2.0 Throwing - Level 4.0 Dodging - Level 1.0 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 52% 1 Launch Clockwork Bee Frge 0% N/A 87% 3 Sigil of Binding Hex 0% N/A 87% 3 Summon Forest Summ/Tloc 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The adder poisons you! You feel sick. You hit the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. You closely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you. The adder closely misses you. You closely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. You puncture the adder! You kill the adder! You feel sick. You puncture the gnoll! The gnoll is severely wounded. You feel sick. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the gnoll. The gnoll is severely wounded. You feel sick. You are no longer poisoned. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. You aren't carrying any potions. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... ........########### #..#.#. ..................### #..#.#. .......##########...# #P.#.#. )..##### #...##########.## ...########## #...........#..# ............#####...#########.### ######.....†.................>... ...P #......#######.############# P....#.......Sjj@...(............ ######......#######.############. ...........# #.# #. ##......j..# #.# ## ######.#### #.# .... #.# ..... ... ...... ... ...... ... You could see 2 gnolls and a ball python. Vanquished Creatures A gnoll (D:2) 3 adders (D:2) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons 3 bats 3 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eggrice the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 58 | D:1 | Reached skill level 1 in Stealth 432 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 651 | D:1 | Reached skill level 5 in Polearms 1350 | D:2 | Reached skill level 6 in Polearms 1350 | D:2 | Reached XP level 3. HP: 17/27 MP: 3/3 1411 | D:2 | Found a faded altar of an unknown god. 1592 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_basic, hangedman_decor_push D:2: layout_basic, ebering_ecumenical_altar_sacrificial, serial_aquarium, aquarium_bridge_island_small [aquarium_subvault_small_open, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_corridor_3, aquarium_window_fake, aquarium_window_2, aquarium_window_1, aquarium_view_2c, aquarium_view_2a, roderic_roman_lattice Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.0 Polearms | 6 | 6.6 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action || total ---------------------------++------- Attack: Normal || 75 Melee: Trident || 75 Stab: Sleeping || 6 Distracted || 1 Armour: Leather armour || 27 Ring mail || 3 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1592 | 1507 | 85 | 0 | 1301 | 2 | 796.0 | Dungeon | 1592 | 1507 | 85 | 0 | 1301 | 2 | 796.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1222 daAuts D:2: 370 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+