Dungeon Crawl Stone Soup version 0.35-a0-242-gcee09e4548 (webtiles) character file. Game seed: 2808161567107049981 28 eggrice the Chiller (level 3, -1/27 HPs) Began as a Merfolk Ice Elementalist on Apr 1, 2026. Hit by a boomerang thrown by an orc (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1045 turns). eggrice the Chiller (Merfolk Ice Elementalist) Turns: 1045, Time: 00:01:26 Health: -1/27 AC: 3 Str: 8 XL: 3 Next: 14% Magic: 5/6 EV: 12 Int: 14 God: Gold: 93 SH: 0 Dex: 16 Spells: 5/6 levels left rFire x . . (150%) e - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... d - amulet of chemistry Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail, high MP 1, sense surroundings 1, heat vulnerability 1, time-warped blood 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Jewellery d - an amulet of chemistry (worn) Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 2.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting * Level 4.9 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 10% 3 Ozocubu's Armour Ice 15% N/A 10% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Inner Flame Hex/Fire 1% N/A 56% 3 Detonation Catalyst Fire/Alch 2% 1d1 100% 5 Irradiate Conj/Alch 1% 3d12 100% 5 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You have an increased reservoir of magic. (+10% MP) You passively map the area around you. You are vulnerable to heat. (rF-) Your blood hastes a few of your allies when you are sufficiently damaged. Message History There's nothing close enough! The orc hits you with a +0 flail. The orc misses you. The orc hits you from afar with a +0 trident. The orc attacks as it pursues you! The orc barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (100% to hit) You freeze the orc. The orc is heavily wounded. The orc barely misses you. The orc hits you from afar with a +0 trident. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (heavily wounded, 100% to hit) You freeze the orc. You kill the orc! The orc hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel a strange attunement to the structure of the dungeons. You feel more energetic. You feel vulnerable to heat. The flow of your blood desyncs from the flow of time itself. You extract magical energy from the potion. The orc barely misses you. You encounter a goblin. It is wielding a +0 club. The orc barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (heavily wounded, 100% to hit) You freeze the orc! You kill the orc! Your atemporal blood churns to no real effect. The orc throws a boomerang. The boomerang hits you. You die... , ≈ #..##.......)..# * ** * *####......##.#.##.# , * #.................. * ,* * ###....#..##.#.##.# ,* ####.....#..##.#.## , , #...........#* #.##.# * * ####.#......., ...... * * * #.#.......#,#.##.# #@#........, * #)#.#.#.#.# # , ,, #oo#.#.#.# #.##.# ** , ..... . ,,...... * , #..o##.* * * ,#.##.# * ,* ..... ,.., , ..... #....# #. ,*,* #.#### ...g.. .., ,..##.# ,* * ...... ,, .. , ,...... You could see an orc wizard (wandering), 2 orcs and a goblin (wandering). Vanquished Creatures A dart slug (D:1) 2 orcs (D:2) 4 endoplasms (D:1) 5 hobgoblins (D:1) A quokka (D:1) 4 ball pythons A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eggrice the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 173 | D:1 | Reached skill level 1 in Fighting 245 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 713 | D:1 | Reached XP level 3. HP: 27/27 MP: 6/6 720 | D:1 | Found Nedecir's Distillery. 1044 | D:2 | Gained mutation: You passively map the area around you. | [potion of mutation] 1044 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 1044 | D:2 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 1044 | D:2 | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 1045 | D:2 | Hit by a boomerang thrown by an orc Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_ring, serial_shops, nicolae_shop_industrial_runoff D:2: layout_basic, basic_altar, serial_shops, shop, minmay_pentomino_v2, chequers_serial_rivers_large_a, amcnicky_mini_rare_corridor_liquid, hangedman_decor_growths Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Ice Magic | | 4.9 Action || total ---------------------------++------- Attack: Normal || 91 Melee: Dagger || 89 Short sword || 2 Cast: Freeze || 11 Drink: Mutation || 1 Stab: Sleeping || 5 Armour: Robe || 51 Dodge: Dodged || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1041 | 984 | 57 | 0 | 759 | 2 | 520.5 | Dungeon | 1041 | 984 | 57 | 0 | 759 | 2 | 520.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 956 daAuts D:2: 84 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+