eggrice Level 1 of the Dungeon (13, 32, D:1) a ball python corpse (skeletalised by now) (14, 32, D:1) a hobgoblin corpse (skeletalised by now) (14, 35, D:1) a rat corpse (skeletalised by now) (27, 1, D:1) a hobgoblin skeleton (31, 36, D:1) a +0 dagger (37, -2, D:1) a +0 dagger (56, 6, D:1) a bat corpse (skeletalised by now) (61, 16, D:1) a jackal skeleton (61, 19, D:1) a jackal skeleton (67, 54, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 club a goblin skeleton (15, 0, D:2) a +0 dagger 5 stones (25, 3, D:2) a +0 club (30, 36, D:2) a +0 scale mail (42, 45, D:2) a +0 short sword (43, 31, D:2) a bat skeleton a frilled lizard skeleton (48, 15, D:2) a +0 club a goblin corpse (skeletalised by now) (49, 29, D:2) a hobgoblin corpse (skeletalised by now) (49, 37, D:2) the +0 mace "Waiplasi" {vamp, *Slow rElec rC- Will++} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (55, 1, D:2) a +0 war axe (59, 2, D:2) a +0 plate armour Level 3 of the Dungeon [Shop] Yloinwue's Assorted Antiques a potion of resistance (230 gold) a tin of tremorstones (2/2) (920 gold) a potion of attraction (69 gold) the +4 leather armour "Qanlom" {Slay+3} (956 gold) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a scroll of identify (46 gold) a scroll of blinking (218 gold) a +2 pair of boots of flying (494 gold) (0, 0, D:3) a +0 hand axe a +0 dagger a +0 chain mail a +0 dagger of venom a +0 ring mail an orc corpse (7, 1, D:3) 8 gold pieces (8, 7, D:3) a throwing net