eggrice Level 1 of the Dungeon [Shop] Naroipui's Antique Weapon Emporium a +0 long sword (98 gold) a +0 sling (42 gold) a +0 short sword (84 gold) a +0 dagger (56 gold) a +3 heavy scimitar (778 gold) a +2 partisan of protection (571 gold) a +2 arbalest of draining (714 gold) (0, 0, D:1) a +0 spear (4, -16, D:1) a quokka corpse (skeletalised by now) (4, -5, D:1) 3 stones a kobold corpse (skeletalised by now) (6, 20, D:1) a bat corpse (skeletalised by now) (24, 15, D:1) a +0 whip a rat skeleton a kobold skeleton (25, -9, D:1) 5 large rocks (29, -7, D:1) a +0 mace (32, 25, D:1) a +0 spear (35, 24, D:1) 3 poisoned darts (38, 23, D:1) a +0 ring mail (39, 23, D:1) a +0 whip a kobold skeleton (41, -14, D:1) a +0 dagger (43, -6, D:1) 3 flux baubles (44, -11, D:1) a +0 short sword 4 stones (44, 17, D:1) a +0 dagger a goblin skeleton (44, 19, D:1) a hobgoblin skeleton (46, -11, D:1) a rat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qoec Fuo's Armour Shop a +0 buckler (54 gold) a +0 ring mail (48 gold) a +0 leather armour (24 gold) the +6 plate armour of Tortelloni {rF- Int+5 Stlth+} (735 gold) rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 pair of gloves of dexterity (138 gold) a +1 leather armour of positive energy (132 gold) a +2 plate armour of cold resistance (420 gold) (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (7, 4, D:2) a +0 whip (19, -2, D:2) a frilled lizard skeleton (23, -3, D:2) a +0 club (26, 10, D:2) a +0 club (30, 18, D:2) a bat skeleton (39, 4, D:2) a rat skeleton (42, 8, D:2) a bat skeleton (42, 26, D:2) a +0 dagger a hobgoblin skeleton (42, 28, D:2) a rat skeleton (43, 26, D:2) a hobgoblin skeleton (52, 32, D:2) a quokka skeleton (60, 16, D:2) a rat corpse (skeletalised by now) (61, 13, D:2) a bat skeleton (62, 16, D:2) a hobgoblin skeleton (65, 6, D:2) a +0 sling Level 3 of the Dungeon [Shop] Jaadoer's Armour Boutique a +0 helmet (63 gold) the +3 plate armour of Time Monsters {-Tele Harm rF+ SInv} (618 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. a +0 leather armour (28 gold) an orb of mayhem (154 gold) a +0 ring mail (56 gold) a +1 robe (110 gold) a +0 robe (12 gold) the +7 scale mail of Tempters {Rampage rF+} (742 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. a +0 ring mail (56 gold) a +0 ring mail (56 gold) (0, 0, D:3) a +0 plate armour (1, -13, D:3) a boomerang an orc corpse (skeletalised by now) (3, 24, D:3) a +0 trident (9, 23, D:3) a bat corpse (skeletalised by now) (16, 27, D:3) a +1 dagger of holy wrath (20, -13, D:3) a +0 short sword a +2 scale mail of cold resistance (26, 19, D:3) a +0 mace Level 4 of the Dungeon (12, -11, D:4) a +0 tower shield (17, 12, D:4) a +0 dagger (35, 10, D:4) a +1 mace of draining (40, -29, D:4) a +0 whip a stone (40, -17, D:4) a +0 mace (41, -17, D:4) a water moccasin skeleton (41, -15, D:4) a parchment of Ozocubu's Armour (51, -15, D:4) a +0 club Level 5 of the Dungeon (19, 7, D:5) a +0 ring mail (30, -9, D:5) 3 curare-tipped darts (30, 43, D:5) 7 gold pieces (31, 16, D:5) a +0 dagger (34, 41, D:5) a +0 hand axe (34, 45, D:5) a ring of wizardry (37, 14, D:5) a +0 robe (43, 15, D:5) a +0 quarterstaff the Ecumenical Temple