elfnunnalove Level 1 of the Dungeon (4, -9, D:1) a +0 club (6, -13, D:1) a +0 ring mail (6, 1, D:1) 6 stones (7, -21, D:1) a +0 club (9, -8, D:1) a +0 robe (10, -50, D:1) a +0 hand axe (12, -44, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, -31, D:1) a +0 short sword a kobold corpse (skeletalised by now) (12, -30, D:1) a +0 whip (12, -29, D:1) a +0 leather armour (13, -44, D:1) an inkwell talisman (30, -41, D:1) a rat skeleton (30, -37, D:1) a +0 club (36, -34, D:1) a +0 dagger a goblin skeleton (44, -38, D:1) a +0 club (44, -21, D:1) a hobgoblin skeleton (47, -46, D:1) a +0 trident (47, -12, D:1) a hobgoblin corpse (skeletalised by now) (51, -44, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 7, D:2) a bat corpse (skeletalised by now) (3, 7, D:2) a +0 robe (10, 32, D:2) a +0 dagger (13, 36, D:2) a +1 whip of venom a +0 short sword a jackal skeleton (14, 34, D:2) the inkwell talisman of Poor Excuses {rC+++ rN++ Int-3 Dex-4} [inkwell talisman] rC+++: It renders you almost immune to cold. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). Dex-4: It affects your dexterity (-4). (18, 30, D:2) a +0 leather armour (18, 38, D:2) a +0 short sword (21, 28, D:2) a +0 short sword a +0 hand axe (22, 24, D:2) a +0 robe (27, 46, D:2) a +0 hammer (28, 44, D:2) a +0 hammer (28, 45, D:2) the +0 hammer "Fugups" {drain, rF+ rC+ Str+2 Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (29, 12, D:2) an adder skeleton (29, 43, D:2) a +0 hammer (30, 34, D:2) a +0 hammer (33, 19, D:2) a +0 dagger (38, 21, D:2) a ball python corpse (skeletalised by now)