elfnunnalove Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (8, 4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (10, -34, D:1) a quokka corpse (skeletalised by now) (19, -16, D:1) a ball python skeleton (22, -5, D:1) a jackal skeleton (25, -28, D:1) a +0 whip (26, -18, D:1) a +0 club (26, -6, D:1) a jackal corpse (skeletalised by now) (36, -26, D:1) a ball python corpse (skeletalised by now) (37, -22, D:1) a quokka skeleton (37, -12, D:1) a bat skeleton (44, 1, D:1) a +0 whip Level 2 of the Dungeon [Shop] Anuet's Antique Armour Boutique a +2 cloak of willpower (516 gold) a +0 scale mail (96 gold) a +2 robe of cold resistance (429 gold) a +0 ring mail (96 gold) the +3 leather armour "Luda" {*Slow rPois rN+ rCorr} (777 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 ring mail (96 gold) the +0 leather armour "Onisiath" {^Contam Rampage Stlth+} (148 gold) ^Contam: It causes magical contamination when unequipped. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 scale mail of archery (432 gold) a +0 pair of gloves (108 gold) (0, 0, D:2) a +0 whip (2, -11, D:2) a +0 sling (2, -1, D:2) a +0 rapier a +0 leather armour a +2 whip of freezing a +0 leather armour 3 boomerangs (2, 20, D:2) a +0 flail (3, 0, D:2) a +2 dagger of venom an orc skeleton (8, 36, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (12, 11, D:2) a +0 hand axe (15, 26, D:2) a +0 falchion (15, 27, D:2) a bat skeleton (17, 14, D:2) an adder skeleton (18, 14, D:2) a +0 club a kobold skeleton (23, -12, D:2) a +0 dagger a goblin skeleton (24, 35, D:2) a +0 ring mail (25, -11, D:2) 3 stones a +0 dagger (26, -9, D:2) a +0 robe a +0 dagger the human skeleton of Jessica (44, 36, D:2) a +0 leather armour (48, 23, D:2) the +1 dagger of the Mashing Whale {devious, rElec rF+ Str+2 Int+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (49, 23, D:2) 2 boomerangs (50, 31, D:2) a bat corpse (skeletalised by now) (51, 16, D:2) a +0 leather armour (54, 13, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 sling (1, 3, D:3) a +0 short sword (3, 5, D:3) a ribbon worm corpse (4, 15, D:3) a potion of might (13, -8, D:3) a +0 club a kobold corpse (14, 2, D:3) a +0 spear (17, -9, D:3) a +0 short sword