emflqnf1004 Level 1 of the Dungeon [Shop] Darib's Assorted Antiques a potion of curing (78 gold) a +0 plate armour (468 gold) a +1 pair of gloves (299 gold) a +0 short sword (78 gold) a +0 kite shield (182 gold) 2 potions of enlightenment (260 gold) a scroll of teleportation (78 gold) a box of beasts (1040 gold) (0, 0, D:1) a ball python corpse (skeletalised by now) (6, 16, D:1) a +0 whip 2 stones (8, -19, D:1) a rat corpse (skeletalised by now) (11, -21, D:1) a bat corpse (skeletalised by now) (11, -20, D:1) a hobgoblin corpse (skeletalised by now) (13, 16, D:1) a +0 quarterstaff (17, 20, D:1) a quokka corpse (skeletalised by now) (28, -17, D:1) a bat corpse (skeletalised by now) (28, -8, D:1) a +0 falchion (36, 2, D:1) a bat corpse (skeletalised by now) (37, 10, D:1) a +0 robe (41, -7, D:1) an orb of energy (41, 10, D:1) a ball python corpse (skeletalised by now) (42, -13, D:1) a +0 club a goblin skeleton (42, -12, D:1) a hobgoblin skeleton (43, -25, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (0, 1, D:2) a +0 dagger (0, 28, D:2) the +2 helmet of Duty {rN+ Slay+3} rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (1, 7, D:2) a +0 short sword (2, -1, D:2) a jackal corpse (skeletalised by now) (4, 20, D:2) a +0 dagger (8, -5, D:2) a +0 club a stone (15, 20, D:2) a +0 spear (19, 30, D:2) a ball python skeleton (20, -7, D:2) a rat corpse (skeletalised by now) (22, 33, D:2) a +0 short sword an adder skeleton (24, 35, D:2) a jackal skeleton (28, 27, D:2) a +0 club a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (35, 2, D:2) a hobgoblin skeleton (35, 11, D:2) a +0 whip (40, 14, D:2) 5 curare-tipped darts (52, 26, D:2) 6 poisoned darts (53, 21, D:2) a +0 dagger 5 stones (53, 22, D:2) a +0 dagger 5 stones (53, 23, D:2) a +0 dagger (53, 30, D:2) a +0 ring mail (55, 19, D:2) a +0 sling (55, 20, D:2) a +0 robe (56, 21, D:2) a +0 short sword a rat corpse (skeletalised by now) (58, 27, D:2) a bat corpse (skeletalised by now) (60, 23, D:2) a +0 whip Level 3 of the Dungeon [Shop] Jazem's Weapon Shop a +0 dagger (28 gold) the +5 flail "Dynlus" {speed, rC+ Will+} (771 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +0 spear (42 gold) a +1 dagger of venom (131 gold) a +0 sling (21 gold) a +3 hand axe of freezing (313 gold) a +0 trident (49 gold) the +7 dagger "Supryehu" {venom, rC+ Int+2} (778 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 spear (42 gold) a +0 trident of entangling (77 gold) (0, 0, D:3) a bat corpse (skeletalised by now) (3, 2, D:3) a +0 spear (22, -7, D:3) a +0 dagger (23, -17, D:3) 6 poisoned darts a +0 club (41, 13, D:3) a +0 short sword a kobold corpse (skeletalised by now) (41, 14, D:3) a +0 club a kobold corpse (skeletalised by now) Level 6 of the Dungeon