Dungeon Crawl Stone Soup version 0.34-a0-1045-gc2f504d12d (webtiles) character file. Game seed: 3285478814857222451 59 en1234 the Conjurer (level 3, -9/26 HPs) Began as a Draconian Conjurer on Oct 29, 2025. Mangled by a gnoll ... wielding a +0 halberd (14 damage) ... on level 3 of the Dungeon. The game lasted 00:02:14 (2065 turns). en1234 the Conjurer (Draconian Conjurer) Turns: 2065, Time: 00:02:15 Health: -9/26 AC: 5 Str: 9 XL: 3 Next: 78% Magic: 4/15 EV: 11 Int: 20 God: Gold: 55 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) c - +2 short sword (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... a - ring of magical power Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.14/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +2 short sword of protection (weapon) Missiles b - a throwing net Jewellery a - a ring of magical power (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of immolation {unknown} j - a scroll of vulnerability {unknown} k - a scroll of poison {unknown} m - a scroll of torment {unknown} o - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of enlightenment {unknown} l - a potion of curing {unknown} n - a potion of ambrosia {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Fugue of the Fallen Necr 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dispel Undead Necr 2% 3d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 halberd. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ## .# ###### .# #..#.####j# #.#...@.#.# #.####.#j.# #..#.###### #.#.)..†#.# ######.#..# ####.# #.##..# #.##.## ### #.##.#### You could see a gnoll. Vanquished Creatures 2 adders (D:3) A dart slug (D:2) 4 endoplasms 6 hobgoblins 2 quokkas (D:1) 5 ball pythons 5 bats (D:1) 3 frilled lizards 7 goblins 6 kobolds 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | en1234 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 241 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 352 | D:1 | Learned a level 2 spell: Searing Ray 1471 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 2065 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, minmay_misc_feat_encased, hangedman_decor_diamond_cutter D:2: layout_basic D:3: minmay_angry_zag, layout_loops_ring, nicolae_yredelemnul_corpse_copse Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.4 Stealth | 2 | 2.4 Spellcasting | | 2.5 Conjurations | | 4.4 Action || total ---------------------------++------- Cast: Magic Dart || 88 Searing Ray || 4 Armour: None || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2063 | 2030 | 33 | 0 | 1827 | 3 | 687.7 | Dungeon | 2063 | 2030 | 33 | 0 | 1827 | 3 | 687.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1213 daAuts D:2: 643 daAuts D:3: 206 daAuts