enlightofconscious Level 1 of the Dungeon (0, 0, D:1) a +0 robe (9, -8, D:1) a bat corpse (skeletalised by now) (12, 8, D:1) a +0 dagger (13, 11, D:1) 4 atropa-tipped darts (14, -8, D:1) a bat corpse (skeletalised by now) (15, 2, D:1) a hobgoblin corpse (skeletalised by now) (39, 21, D:1) a +0 dagger (43, 20, D:1) a +0 ring mail (44, 34, D:1) a +0 leather armour (45, 22, D:1) a +0 short sword a stone a kobold skeleton (46, 32, D:1) a +0 short sword (48, 25, D:1) a +0 short sword (51, 25, D:1) a jackal skeleton (52, 25, D:1) a +0 dagger a +0 club a +0 dagger a goblin skeleton a jackal skeleton a goblin skeleton a hobgoblin skeleton a jackal skeleton (54, 11, D:1) a +0 club a goblin skeleton (54, 25, D:1) a ball python skeleton (54, 29, D:1) a +0 ring mail (55, 11, D:1) a +0 club (59, 31, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Tyew's Antique Weapon Shop a +4 antimagic longbow (1045 gold) a +0 short sword (57 gold) a +0 trident (66 gold) a +0 club (9 gold) a +0 mace (57 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (1854 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 hand axe (57 gold) a +0 dagger (38 gold) a +0 dagger (38 gold) (8, 11, D:2) a ball python corpse (skeletalised by now) (9, 11, D:2) a +0 club a goblin corpse (skeletalised by now) (15, 16, D:2) a +0 trident (35, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (35, 2, D:2) an adder corpse (skeletalised by now) (39, 0, D:2) a +0 robe (39, 2, D:2) 5 poisoned darts (48, 21, D:2) a +0 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon (8, -12, D:3) a +0 short sword (9, 5, D:3) a +0 robe (27, 9, D:3) a +0 dagger 2 boomerangs a +0 dagger a +0 sling an orc corpse (28, 18, D:3) a bat corpse