Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 14297940897158756351 280 eom the Shooter (level 5, -3/39 HPs) Began as a Demigod Hexslinger on Apr 25, 2026. Incinerated by a bombardier beetle (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:51 (2436 turns). eom the Shooter (Demigod Hexslinger) Turns: 2436, Time: 00:02:51 Health: -3/39 AC: 3 Str: 9 XL: 5 Next: 76% Magic: 6/9 EV: 12 Int: 15 God: Gold: 178 SH: 0 Dex: 26 Spells: 4/6 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth + d - +6 ring of dexterity HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: on fire, weak-willed, jinxed, glowing A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 178 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - the +0 robe of Indecent Exposure {Rampage} (You found it on level 2 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. e - a +0 pair of boots (worn) Jewellery d - a +6 ring of dexterity (worn) Wands b - a wand of quicksilver (7) Scrolls p - 2 scrolls of poison c - a scroll of revelation {unknown} e - 3 scrolls of brand weapon {unknown} h - a scroll of amnesia {unknown} k - a scroll of fog {unknown} Potions d - a potion of heal wounds {unknown} f - 2 potions of invisibility {unknown} j - a potion of ambrosia {unknown} l - a potion of cancellation {unknown} Skills: - Level 0.8 Fighting + Level 5.8 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 24% 1 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Blink Tloc 0% N/A 36% 2 Static Discharge Conj/Air 0% 3-3/arc 36% 2 Passwall Erth 0% N/A 58% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Rending Blade Conj/Frge 0% 2d6 94% 4 Bombard Conj/Erth 0% 9d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21523 Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Jinxbite (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. The liquid fire burns you! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, chance to call a sprite on attack: 41%, 76% to hit) You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. The bombardier beetle is severely wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, chance to call a sprite on attack: 41%, 76% to hit) You shoot a sling bullet. The sling bullet barely misses the bombardier beetle. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, chance to call a sprite on attack: 41%, 76% to hit) You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, chance to call a sprite on attack: 41%, 76% to hit) You shoot a sling bullet. The sling bullet hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! You die... ### ### ##### #.. ... ##...# #.##.##### <....# #..... ..# ##...# #..#.# #.# ##.####..#.###.# #....†.....##.# # ######.)##.##.##.####. #.............@...[... #.#####............... #..#.###.###.##. #........# # #........# #).#.###...) #..#.# ###.. #..#.# # #..#.# There were no monsters in sight! Vanquished Creatures A wyvern (D:4) A bombardier beetle (D:4) 7 adders 3 gnolls (D:2) 4 dart slugs A ribbon worm (D:3) An endoplasm (D:3) 6 hobgoblins A quokka (D:1) 4 ball pythons 3 bats 3 frilled lizards 8 goblins 7 kobolds 10 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eom the Demigod Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 2 | D:1 | Encountered an oni 2 | D:1 | Encountered a naga 6 | D:1 | Encountered a djinni 6 | D:1 | Encountered a demonspawn 8 | D:1 | Encountered a merfolk 8 | D:1 | Encountered a centaur 10 | D:1 | Encountered a tengu 10 | D:1 | Encountered an octopode 12 | D:1 | Encountered a troll 12 | D:1 | Encountered a minotaur 14 | D:1 | Encountered a human 14 | D:1 | Encountered a revenant 16 | D:1 | Encountered a felid 16 | D:1 | Encountered a dwarf 18 | D:1 | Encountered a vine stalker 23 | D:1 | Encountered a formicid 23 | D:1 | Encountered an elf 25 | D:1 | Encountered a gargoyle 25 | D:1 | Encountered a spriggan 27 | D:1 | Encountered a demigod 27 | D:1 | Encountered a draconian 29 | D:1 | Encountered a barachi 198 | D:1 | Reached skill level 2 in Ranged Weapons 456 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 808 | D:1 | Reached skill level 3 in Ranged Weapons 1016 | D:2 | Identified the +0 robe of Indecent Exposure {Rampage} 1024 | D:2 | Reached XP level 3. HP: 27/27 MP: 6/6 1294 | D:2 | Reached skill level 4 in Ranged Weapons 1570 | D:2 | Reached XP level 4. HP: 34/34 MP: 8/8 2369 | D:4 | Learned a level 2 spell: Jinxbite 2375 | D:4 | Encountered a wyvern 2390 | D:4 | Killed a wyvern 2391 | D:4 | Reached skill level 5 in Ranged Weapons 2391 | D:4 | Reached XP level 5. HP: 37/39 MP: 7/9 2435 | D:4 | HP: 1/39 [burnt (5)] 2436 | D:4 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_corners D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_six_doors_small, grunt_temple_overflow_open, serial_glass, glass_columns_c, glass_columns_b D:4: layout_loops_ring, trog_hazing_becter, zin_angel, serial_shops, nicolae_shop_pleasant_corner_grove Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 2 3 4 5 | 5.8 Fighting | | 0.8 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 112 | 73 || 185 Cast: Jinxbite | | 3 || 3 Armour: Robe | 14 | 13 || 27 Dodge: Dodged | 16 | 22 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2476 | 2353 | 123 | 17 | 1986 | 4 | 619.0 | Dungeon | 2476 | 2353 | 123 | 17 | 1986 | 4 | 619.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 933 daAuts D:2: 762 daAuts D:3: 706 daAuts D:4: 75 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+