esther Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (13, 13, D:1) a +0 falchion (14, 12, D:1) a beast talisman (16, 0, D:1) 6 gold pieces (16, 12, D:1) 5 stones (25, 33, D:1) a book of Blood (29, -1, D:1) a +0 ring mail (43, 23, D:1) a frilled lizard corpse (skeletalised by now) (50, 26, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (1, -2, D:2) a jackal corpse (skeletalised by now) (1, 0, D:2) a hobgoblin corpse (skeletalised by now) (4, 0, D:2) 6 stones (8, -9, D:2) a bat corpse (skeletalised by now) (13, 13, D:2) an orb of guile (unseen) (18, -19, D:2) a +0 leather armour (19, -21, D:2) a +0 robe (20, -15, D:2) an adder corpse (skeletalised by now) (21, 11, D:2) a +0 short sword (23, -18, D:2) a frilled lizard corpse (skeletalised by now) (23, -6, D:2) a +0 club (26, 1, D:2) a +0 short sword (28, 4, D:2) the +0 leather armour of Refuge {rN++ Int+2} Int+2: It affects your intelligence (+2). rN++: It greatly protects you from negative energy. (29, 3, D:2) a +2 long sword of electrocution (37, -2, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 sling a goblin corpse (12, 6, D:3) a potion of heal wounds (13, -4, D:3) a +0 club (13, 6, D:3) a wand of flame (6) (23, 13, D:3) a +0 trident (24, 14, D:3) a +0 robe (30, 10, D:3) a giant cockroach corpse (33, -1, D:3) a +0 great mace (33, 9, D:3) a +0 club (51, 0, D:3) a bat corpse Level 4 of the Dungeon (0, 0, D:4) 5 atropa-tipped darts (1, 3, D:4) an orb of mayhem (unseen) (4, 12, D:4) 10 gold pieces (4, 13, D:4) a scroll of summoning